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Firaxis - Possible bug with island resources
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Also note that sea resources do not need a road, but require workboats to become functional, instead.
Trade requires Sailing for coastal routes and Astronomy for ocean routes, or roads over land.
Perhaps island resources need an additional requirement, perhaps a dock or pier (that can be built by workers) and a road linking up to it. As things stand now, island resources inside a city's boundaries are unusable by that city or any others, and this constraint applies to all types of games, just not OCC.
My original post was not a complaint (although I freeely admit I was irritated that I could not make use of "my" coal during that game), but just an observation of a possible game bug, since I believe the game's designers did intend to allow the development and use of any resource appearing within one's cultural borders. I believed they had unwittingly prevented this in the situation I described and just wanted to point this out.
I have been around these forums for many years and have never been interested in pecking orders nor have I engaged in any personal insults or attacks. I am just sad to see it when other posters engage in such immature behavior.
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Heh, and I should make note that you can be a God at one thing and a Newb at another. My fault for being so single-minded about a person's skill.
the Port improvement sounds like a good idea. Should be fishing boat buildable on an adjacent coastal tile, or worker-buildable on the same tile. That way we don't get annoying one-tile islands with strategic resources on them.
But now that you've learned about this 'bug', or feature, you can solve the problem by regenerating the map if you see islands near your main city.
Well, at least this noobie knows that you can not found a city (or colony in Civ III) within another city's cultural borders.
For your information, Mr. Godlike Newbie, the 2-tile spacing requirement is waived for different landmasses.
At least this newbie knows that you shouldn't mess with Enigma_Nova.
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It's not the tile spacing requirement that prevents another city in my example, it's the requirement that new cities must be built outside the cultural borders of existing ones.
In your screen shot, the land based city's borders have not expanded yet to include the island offshore. Let that city grow awhile until it's borders expand and then try to build your second city again in the same place.
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I hate to tell this, but...
Bismarck... err... I mean, Enigma_Nova, he is right. It's the spacing requirement (two tiles) that prevent the building of another city, not cultural borders.
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Okay, I stand corrected and happily relinquish any claims made on my behalf for Godhood!
But don't expect this OCC fan to quit wanting to find and use island resources for his only city.
It's bad enough seeing one just outside of my 5,000 cultural borders and knowing it might just as well belong to some bragging Bismarck!
Wait just a second here. How did your size 1 city get borders so wide. Using Worldbuilder?Last edited by solo; December 30, 2005, 21:49.
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Re: Firaxis - Possible bug with island resources
Originally posted by solo
It appears that resources that appear on small islands within a city's cultural boundaries can not be connected and used except on the islands themselves.
At present, you have to have a city on the landmass, with a port, to export the goods to the rest of your empire. You CAN, however, always build a city there, even if it is within two plots of an existing city. (Cities on separate landmasses ignore the min distance check.)
For OCC, you're out of luck.
That's the straight story. Sorry I don't have a better answer for you.
- Sirian
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