I'm playing a game on an archipelago map at the moment (otherwise default settings, Noble). It's my first game on this type of map.
It's 125 AD. I'm Elizabeth and the Privy Council in my head has spent the last twenty minutes debating whether or not I should continue expanding under present circumstances. They haven't been able to agree, so I seek external advice.
The screenshot that I have attached is a little awkward because it's zoomed out relatively far to show the two expansion options that tempt me, but still doesn't show all of my empire.
I have five cities on three different continents. Apart from the three cities that you can see there are developping cities south of London on my starting continent and west of York.
Napoleon is quite a pest in this game. He had the nerve to put a city on a small island just south-west of London which I hope to absorb peacefully. More of a concern is that he has established a foothold on my western continent to the northwest of York.
The Egyptians are blessed with a relatively large continent in the East. I have recently established Canterbury as a foothold there.
I have also met the Aztecs in the far North - they have now a small colony the island east of Egypt - and the Chinese in the far South East. Montezuma is annoyed and has rescinded an open-borders-agreement. The others are cautious but have been willing to trade techs with me. I have done a lot of exploring and my first galley and it scout have just discovered a new landmass to the south of Egypt.
The tech situation is somewhat mixed. I'm only six turns from discovering Optics (which has been my long term tech goal from the start). I have no science-culture techs beyond the Alphabet and I have neglected the social techs in the middle of the tech tree. Because I have not founded a religion I felt it necessary to get Stonehenge (in London). However, Confucianism has just spread from France to Canterbury where it is desperately needed to avoid cultural assimilation to Egypt. The Egyptians have built the Oracle, the French the Pyramids. Defence is a concern. So far I have only token garrisons, and I have horses and copper, but no iron.
Finally, I have been very reluctant to chop lots of forests this time because I feel I might need them eventually to balance all the coastal tiles I work.
The immediate question is what to build next in York. My original plan - as apparent from the screenshot - was to build a harbour next. However, the city having just finished its forge is such a fine production center that can build the Colossus in just nine turns. That's what I intend to do unless there is a good case for training a settler.
While there is no room for further expansion on my two main continents and the landmass south of Egypt is too far away before Galleons, there are two spots that tempt me.
One is halfway between Paris and Heliopolis. The nine squares in the northwest of the Egyptian continent are not yet under the cultural influence of Heliopolis. They contain a lot of jungle, but also a river, rice and ivory. If I could establish (and keep) a city there, it would strengthen my foothold in Canterbury and be a great base for an attack against Paris later in the game. Of course, I'm worried about putting a new city just between the border of the creative Egyptians and the French capital with the Pyramids. (One option would be to make a dash for Music and use the free Artist to prevent culture flipping, but it still seems risky.)
The second idea is even more of a risk, but I thought I'd mention it. There are two barren islands to the north of Egypt (and to the south of Montezuma's territory)containing iron. They were both unoccupied when my exploration force was there some 40 turns ago. Is there any chance that they still are and (if so) is it reasonable to send a settler.
I seriously consider these risky options because I don't feel comfortable yet with just five cities and caravels - which will become available to me shortly - cannot transport settlers to other territories that they might discover.
I'm afraid my game is already too far advanced to discuss it in general terms of "expanding on Archipelago maps", but such advice will be as much appreciated as any tips on how to proceed in the situation as it is.
It's 125 AD. I'm Elizabeth and the Privy Council in my head has spent the last twenty minutes debating whether or not I should continue expanding under present circumstances. They haven't been able to agree, so I seek external advice.
The screenshot that I have attached is a little awkward because it's zoomed out relatively far to show the two expansion options that tempt me, but still doesn't show all of my empire.
I have five cities on three different continents. Apart from the three cities that you can see there are developping cities south of London on my starting continent and west of York.
Napoleon is quite a pest in this game. He had the nerve to put a city on a small island just south-west of London which I hope to absorb peacefully. More of a concern is that he has established a foothold on my western continent to the northwest of York.
The Egyptians are blessed with a relatively large continent in the East. I have recently established Canterbury as a foothold there.
I have also met the Aztecs in the far North - they have now a small colony the island east of Egypt - and the Chinese in the far South East. Montezuma is annoyed and has rescinded an open-borders-agreement. The others are cautious but have been willing to trade techs with me. I have done a lot of exploring and my first galley and it scout have just discovered a new landmass to the south of Egypt.
The tech situation is somewhat mixed. I'm only six turns from discovering Optics (which has been my long term tech goal from the start). I have no science-culture techs beyond the Alphabet and I have neglected the social techs in the middle of the tech tree. Because I have not founded a religion I felt it necessary to get Stonehenge (in London). However, Confucianism has just spread from France to Canterbury where it is desperately needed to avoid cultural assimilation to Egypt. The Egyptians have built the Oracle, the French the Pyramids. Defence is a concern. So far I have only token garrisons, and I have horses and copper, but no iron.
Finally, I have been very reluctant to chop lots of forests this time because I feel I might need them eventually to balance all the coastal tiles I work.
The immediate question is what to build next in York. My original plan - as apparent from the screenshot - was to build a harbour next. However, the city having just finished its forge is such a fine production center that can build the Colossus in just nine turns. That's what I intend to do unless there is a good case for training a settler.
While there is no room for further expansion on my two main continents and the landmass south of Egypt is too far away before Galleons, there are two spots that tempt me.
One is halfway between Paris and Heliopolis. The nine squares in the northwest of the Egyptian continent are not yet under the cultural influence of Heliopolis. They contain a lot of jungle, but also a river, rice and ivory. If I could establish (and keep) a city there, it would strengthen my foothold in Canterbury and be a great base for an attack against Paris later in the game. Of course, I'm worried about putting a new city just between the border of the creative Egyptians and the French capital with the Pyramids. (One option would be to make a dash for Music and use the free Artist to prevent culture flipping, but it still seems risky.)
The second idea is even more of a risk, but I thought I'd mention it. There are two barren islands to the north of Egypt (and to the south of Montezuma's territory)containing iron. They were both unoccupied when my exploration force was there some 40 turns ago. Is there any chance that they still are and (if so) is it reasonable to send a settler.
I seriously consider these risky options because I don't feel comfortable yet with just five cities and caravels - which will become available to me shortly - cannot transport settlers to other territories that they might discover.
I'm afraid my game is already too far advanced to discuss it in general terms of "expanding on Archipelago maps", but such advice will be as much appreciated as any tips on how to proceed in the situation as it is.
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