Just sort of curious as to what folks like to use as a win condition, its been a real issue for me so far in my CIV games. I've started out on a pretty chump difficulty level because I'm trying to get a feel for the game, and am obviously steamrolling out to huge leads, and then reaching "endgame" without any clue how to win. On these levels, I could build the spaceship every time, but it seems so lame, so I've been removing it as an option.
A little background, I played a lot of the original Civ, and even more Civ 2. I bought Civ 3 but I could never get into in the same way (partly because my computer at the time couldn't really handle it) and I never got the expansions. Point being, I'm still very much of the mindset of build up your Civ to the point of having virtually every wonder, be almost at future tech, then go around the world and crush everyone with tanks, which is sort of how Civ 2 went. This will of course still work on lower difficulty CIV, but its mostly irritating and inefficient, I guess partly due to the fact that razing is mostly a better idea than taking cities due to resistance/maintenance issues.
The other victory conditions I can quite wrap my head around. Domination is the same sort of issue, I can hit the pop goal pretty easy but the land area one is pretty much going to require taking out half the world, keeping they're cities and pounding culture... legendary cities seem too hard to obtain as far as cultural goes, and diplo victory seems absolutely impossible.
I suspect my problems comes from my builder > sledgehammer mindset, I guess I need to be doing more in the early/midgame with rival civs to set up victory conditions, so if anyone wants to lay some tips I'm certainly happy to hear about it, but just as happy to hear how everybody else goes about winning the game.
Thanks.
A little background, I played a lot of the original Civ, and even more Civ 2. I bought Civ 3 but I could never get into in the same way (partly because my computer at the time couldn't really handle it) and I never got the expansions. Point being, I'm still very much of the mindset of build up your Civ to the point of having virtually every wonder, be almost at future tech, then go around the world and crush everyone with tanks, which is sort of how Civ 2 went. This will of course still work on lower difficulty CIV, but its mostly irritating and inefficient, I guess partly due to the fact that razing is mostly a better idea than taking cities due to resistance/maintenance issues.
The other victory conditions I can quite wrap my head around. Domination is the same sort of issue, I can hit the pop goal pretty easy but the land area one is pretty much going to require taking out half the world, keeping they're cities and pounding culture... legendary cities seem too hard to obtain as far as cultural goes, and diplo victory seems absolutely impossible.
I suspect my problems comes from my builder > sledgehammer mindset, I guess I need to be doing more in the early/midgame with rival civs to set up victory conditions, so if anyone wants to lay some tips I'm certainly happy to hear about it, but just as happy to hear how everybody else goes about winning the game.
Thanks.
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