Originally posted by Velociryx
* Fewer cities also means fewer aggregate tiles worked. Six cities * 21 tiles = 126 tiles AT MOST. The greater bulk of the game, of course, you will be working far less than half of this total. A civ with a greater number of cities will invariably work more tiles, because smaller cities grow faster than bigger cities, and he'll easily surpass you in total outputs. Granted, they'll be more highly dispersed, but more is still more.
* Fewer cities also means fewer aggregate tiles worked. Six cities * 21 tiles = 126 tiles AT MOST. The greater bulk of the game, of course, you will be working far less than half of this total. A civ with a greater number of cities will invariably work more tiles, because smaller cities grow faster than bigger cities, and he'll easily surpass you in total outputs. Granted, they'll be more highly dispersed, but more is still more.
Consider an unimproved grassland tile. What is its productivity? 2 food, you'd say. But that is wrong. It takes 2 food to work it. So it's net productivity is zero. It's actually -1 if you are having health problems in the city. Basicly unimproved tiles are useless.
And the net productivity of a improved tile is (early on) usually only 1 or 2. So that's what every population point adds to your total productivity.
Of course, more is still more, but the problem is that more cities doesn't mean too much more production. But it does mean a huge investment. And then you have to add upkeep costs into the equation.
When you expand less, you have more production to spend on other things, such as wonders and buildings. You'll also have more beakers. In the long run, your expansion will start to pay off, but by this time the extra beakers and wonders you can build if you don't expand also pay off.
It's hard to see immidiately which pays off more. It depends on circumstances. But I've found that conservative expansion is often the best strategy.
* Almost as bad as losing a city is pillaging. A small empire cannot afford to have even ONE tile pillaged. You're already not working very many tiles, and if so much as a single enemy troop gets through to pillage you, it HURTS. Much more than it would for the guy with 20-odd cities, who can take it (or even the loss of a city) on the nose without even blinking.
* It's inaccurate to say that an early worker or settler stalls growth. Speficically, it stalls vertical growth while fostering horizontal growth (with a net effect at near-zero). Sometimes, and for some specific strategies, you NEED vertical growth (for snagging wonders, for example), but horizontal growth is powerful in its own right. Granted, it might not be everybody's cup of tea (because it does involve micromanagement), but that takes nothing away from its power.
Also note that we're still gonna expand in an MCS strategy. Just a bit later. But this also means that it takes fewer turns to build a settler, that you'll have workers ready to improve the land around your new city, and that you can probably use your capital to build some defensive units for your new city. All in all, your new city starts later, but it'll be productive sooner. Still not as soon as quick expansion would have made it productive, but your improved growth in your capital makes up for this. Same story for your 3rd and 4th city basicly.
* It's highly start dependent. Average (or worse) start, and if this is your usual method of playing, you'll be sorely upset that you're not getting anywhere, and it might prompt you to just start over, when all it really would have taken was a focus on horizontal growth to get you over the hump.
* Some civs, and some starts cry out for a vertical start. Others do not. Play the "wrong" civ and the wrong traits or start this way, and you won't have a good time. The same is true on the flip side. For example, the creative trait CRIES OUT for horizontal growth, while Philosophical does the same for vertical. Both are right, in their appropriate context.
Not saying there's anything at all wrong with playing the game this way. It can obviously be very powerful. I've tried it myself to good effect. Just saying that if you are gonna experiment, you should be prepared for the downsides not mentioned in detail in the original post, and there are some.
Experimenting with strategies is useless when you have no idea what you are doing. You should never copy anything blindly.
Oh, and Diadem...Great post!
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