In the beginning, there was ICS. In civ4 however, this strategy has been effectively eliminated. City upkeep rises very steeply with increasing number of cities, and it is very easy to kill yourself by overexpansion.
Still, old habits die hard, and many new players find their first few games frustrated by overexpansion. Even those who have learned to not make that mistake, still expand fast an early, like in the old days.
I've seen strategies where people start by building a settler. Or they start with a worker, and then choprush a settler immidiately after. At first I played like that as well. But I've become a fan of OCC (One City Challenge) lately, and I've learned a lot from playing like that. There's an amazing lot you can do with just one city. This has changed the way I look at the game, including the start.
So let me introduce to you, the MCS: Minimum City Strategy.
The idea is that we do not want many cities. A few cities is enough, provided that these cities are major powerhouse. This saves us a lot on upkeep cost, allowing us to run 90% or even 100% science. Meanwhile we'll have to time to optimize every single one of our cities. They don't have to spend a lot of time pumping out settlers and workers, since you won't need many of these. And you won't go crazy from having to micromanage a hunderd billion cities and workers.
So how many do we want? Well, the game has made that an easy question. Missing out on national wonders like Oxford or Wallstreet is out of the question. So we need enough cities to build these wonders. On a standard map size, that means 6 cities. At this point upkeep is already starting to hurt, so we certainly do not want more cities. Hence the name Minimum City Strategy.
So, how do we go about acquiring these cities. Do we rush for 6 cities? No! On the contrary. We don't need 6 cities before we can build our first national wonder. So not before we get Education (or Drama, if you are in a hurry to get Globe Theatre). So we have a lot of time to get to 6 cities, and we're gonna use it all.
Let's start with the beginning. There's a huge number of different strategies about the beginning. Most of them involve building a settler early on. But settlers take a long time to build. You can chop for them of course, but I also want to chop for wonders, and keeping a few forests for their bonusses is never bad either. Unless you are extremely lucky with your start, chopping for settlers just means your wonders take longer to build.
Your first city is almost always on a very good spot. Usually there are a number of good resources around. By building settlers early on, you are robbing yourself of growth of your city. This will hurt your production and commerce in this city, and thus your growth.
Yes, you'll have a second city early on. But a new city takes a lot of time before becomming really productive. You need basic buildings, basic defence, a worker to improve the terrain around it, etc, etc. Early expansion just means you'll have 2 sucky cities instead of 1 good one.
So, don't build settlers early. Wait a bit. Build units, a worker, and start on those early wonders. Pyramids is really good. Wait for you city to grow a bit bigger. On the higher difficulties your happiness limit is usually 4 or 5. Once your city has reached that, *then* it is the time to expand. (even if you are halfway with a wonder. That's the beauty of civ4, temporary changing production is possible). You will now build setters in only a few turns, and it won't cost you any growth!
It depends on the terrain and resources around you, but 2 or 3 new cities is best. You can build these quickly after eachother, and then a few workers improve your new terrain. This goes quickly with a bigger city, and your new cities will be able to start with building buildings immidiately, making them a lot better a lot sooner.
Don't expand to 6 cities immidiately, wait a bit longer with this. Once our new cities are productive and start making money we can do our next wave of expansion.
This is basicly the entire strategy. It's pretty simple, and it's really effective. You'll be amazed at how strong a single city can be early in the age, if you allow it to grow.
There's an important part I haven't mentioned yet though. That is war. That is, of course, where things get complicated. If you are playing a cramped map where you have little space, things are a bit different. Delaying expanion too much might mean you'll have no room to expand anymore. So you might have to expand a bit earlier than I detailed above. Still, don't start building settlers on turn 1...
Of course, you can also take the AI cities. If he builds on closeby on a spot where you wanted to expand yourself, building a few units instead of a settler can be effective. My strategy works very well with early rushes. You just have to remember to raze most of the AI cities, and only take the very best ones.
One more note, about late game. You don't have to stay on a minimum number of cities for ever, of course. Once all your cities have matured and you have a very solid economy, expansion is possible again. It is, however, not needed. New cities will take a lot of time to build, and will generate very little profit compared to what your already established ones give. You should have enough production capacity already, and you don't need new cities for wonders or things like that.
Of course, if you can start with a big, strong city, right away, that's another matter. So conquesting for new cities is still a good idea. Later in the game, once you have a solid economy, expansion through conquest will not hurt you. It depends on your style and diplomacy if you want to play like that of course, but it's an option. Should you go for conquest though, remember to raze most cities, and keep only the good ones.
Well, this has become a very long post. If you are still reading, let me know what you think. Personally I've been playing like this with great succes.
Still, old habits die hard, and many new players find their first few games frustrated by overexpansion. Even those who have learned to not make that mistake, still expand fast an early, like in the old days.
I've seen strategies where people start by building a settler. Or they start with a worker, and then choprush a settler immidiately after. At first I played like that as well. But I've become a fan of OCC (One City Challenge) lately, and I've learned a lot from playing like that. There's an amazing lot you can do with just one city. This has changed the way I look at the game, including the start.
So let me introduce to you, the MCS: Minimum City Strategy.
The idea is that we do not want many cities. A few cities is enough, provided that these cities are major powerhouse. This saves us a lot on upkeep cost, allowing us to run 90% or even 100% science. Meanwhile we'll have to time to optimize every single one of our cities. They don't have to spend a lot of time pumping out settlers and workers, since you won't need many of these. And you won't go crazy from having to micromanage a hunderd billion cities and workers.
So how many do we want? Well, the game has made that an easy question. Missing out on national wonders like Oxford or Wallstreet is out of the question. So we need enough cities to build these wonders. On a standard map size, that means 6 cities. At this point upkeep is already starting to hurt, so we certainly do not want more cities. Hence the name Minimum City Strategy.
So, how do we go about acquiring these cities. Do we rush for 6 cities? No! On the contrary. We don't need 6 cities before we can build our first national wonder. So not before we get Education (or Drama, if you are in a hurry to get Globe Theatre). So we have a lot of time to get to 6 cities, and we're gonna use it all.
Let's start with the beginning. There's a huge number of different strategies about the beginning. Most of them involve building a settler early on. But settlers take a long time to build. You can chop for them of course, but I also want to chop for wonders, and keeping a few forests for their bonusses is never bad either. Unless you are extremely lucky with your start, chopping for settlers just means your wonders take longer to build.
Your first city is almost always on a very good spot. Usually there are a number of good resources around. By building settlers early on, you are robbing yourself of growth of your city. This will hurt your production and commerce in this city, and thus your growth.
Yes, you'll have a second city early on. But a new city takes a lot of time before becomming really productive. You need basic buildings, basic defence, a worker to improve the terrain around it, etc, etc. Early expansion just means you'll have 2 sucky cities instead of 1 good one.
So, don't build settlers early. Wait a bit. Build units, a worker, and start on those early wonders. Pyramids is really good. Wait for you city to grow a bit bigger. On the higher difficulties your happiness limit is usually 4 or 5. Once your city has reached that, *then* it is the time to expand. (even if you are halfway with a wonder. That's the beauty of civ4, temporary changing production is possible). You will now build setters in only a few turns, and it won't cost you any growth!
It depends on the terrain and resources around you, but 2 or 3 new cities is best. You can build these quickly after eachother, and then a few workers improve your new terrain. This goes quickly with a bigger city, and your new cities will be able to start with building buildings immidiately, making them a lot better a lot sooner.
Don't expand to 6 cities immidiately, wait a bit longer with this. Once our new cities are productive and start making money we can do our next wave of expansion.
This is basicly the entire strategy. It's pretty simple, and it's really effective. You'll be amazed at how strong a single city can be early in the age, if you allow it to grow.
There's an important part I haven't mentioned yet though. That is war. That is, of course, where things get complicated. If you are playing a cramped map where you have little space, things are a bit different. Delaying expanion too much might mean you'll have no room to expand anymore. So you might have to expand a bit earlier than I detailed above. Still, don't start building settlers on turn 1...
Of course, you can also take the AI cities. If he builds on closeby on a spot where you wanted to expand yourself, building a few units instead of a settler can be effective. My strategy works very well with early rushes. You just have to remember to raze most of the AI cities, and only take the very best ones.
One more note, about late game. You don't have to stay on a minimum number of cities for ever, of course. Once all your cities have matured and you have a very solid economy, expansion is possible again. It is, however, not needed. New cities will take a lot of time to build, and will generate very little profit compared to what your already established ones give. You should have enough production capacity already, and you don't need new cities for wonders or things like that.
Of course, if you can start with a big, strong city, right away, that's another matter. So conquesting for new cities is still a good idea. Later in the game, once you have a solid economy, expansion through conquest will not hurt you. It depends on your style and diplomacy if you want to play like that of course, but it's an option. Should you go for conquest though, remember to raze most cities, and keep only the good ones.
Well, this has become a very long post. If you are still reading, let me know what you think. Personally I've been playing like this with great succes.
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