That would make it 4 pop points per settler. You'd need 8 population in a city to have 4 available for rushing. Not sure where UR's getting 9 from though, considering that you can get 10 production normally and then use 3 pop to rushbuild, thus only needing a size 6 city - this will only take 5 turns for a 2-prod city, which is less than the 7 or so turns needed to grow a seafood city twice.
I will now say the numbers 1 and 0, as I seem to have missed them.
I will now say the numbers 1 and 0, as I seem to have missed them.
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