I would have voted for more leaders, including Lenin, but I don't know what my other priorities would be (units, buildings etc). I need to really get the hang of this one first (it's easy to earn, hard to master) before I could really say which areas need 'more'.
More skill levels around the upper-mid range, possibly. I'd prefer a well-polished version close to what we have than marketable-sounding add-ons that imbalance the game (Statue of Zeus, anyone?). Also, C3C clipped the wings of the Industrial trait, but the new Agricultural trait was widely considered overpowered.
Thing is, no-one wants to part with cash for mere polish, balance, and ongoing enhancements to the AI. I expect that any 'more'-type additions would take a only days to mod-in and implement (barring the graphics) but months to test for balance. Hence they gotta start soon for commercial reasons. But I dunno yet really .... unhelpful but honest. :shrug:
There is one thing I'd like to see in Civ - a commodity production model, perhaps on the Colonisation lines.
Hey - about a Colonisation (zation?) scenario for Civ 4. Now THAT would be worth paying for.
More skill levels around the upper-mid range, possibly. I'd prefer a well-polished version close to what we have than marketable-sounding add-ons that imbalance the game (Statue of Zeus, anyone?). Also, C3C clipped the wings of the Industrial trait, but the new Agricultural trait was widely considered overpowered.
Thing is, no-one wants to part with cash for mere polish, balance, and ongoing enhancements to the AI. I expect that any 'more'-type additions would take a only days to mod-in and implement (barring the graphics) but months to test for balance. Hence they gotta start soon for commercial reasons. But I dunno yet really .... unhelpful but honest. :shrug:
There is one thing I'd like to see in Civ - a commodity production model, perhaps on the Colonisation lines.
Hey - about a Colonisation (zation?) scenario for Civ 4. Now THAT would be worth paying for.
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