Well, one of the things in any of the civ games is that the human can come back from an inferior position a whole lot better than any of the AIs can.
Taking Civ III as an example, on say Demigod+, most humans fall way behind the AI during the later portion of the late Ancient Era, but the better players start to catch up sometime during the early to mid middle ages and fully catch up with the AI during late middle ages to early industrial era, and take a significant lead in the late industrial era.
So, if your just behind in techs, the most important thing is don't feel defeated. If you feel defeated already, your bound to find a way to lose.
[Remember that Sun Tzu said victorious commanders win first and then fight while losing commanders fight first and then seek to win.]
On Specifics, don't attack Musketmen with Horse Archers or even Knights, beeline to Military Tradition and upgrade several Horse Archers to Calvary, and then attack with them.
On the wonders, first normally you should only be producing at most one world wonder at a time. An exception is if both wonders require something special, say the Hanging Gardens and Colosus, which requires an Aquaduct in one case and a coastal city on the other.
Next, unless playing an industrious civ, I would recomend avoid attempting to build any world wonder that you don't have the resource that doubles the speed for unless theres a special circumstance (requires a building / your going to chop two or three forest tiles to help it along / you have a large tech lead in that area: read the AI doesn't even have the prereqs for that tech)
Third, I tend to recomend in any case starting any wonders your interested in very shortly after discovering the tech allowing it, the same turn if possible. [This can be done by timing builds in the desired city and/or placing the current unit or improvemnt it's building on hold]
Fourth, even if you lose the wonder race, if you don't have Currency yet, the consolation prize isn't all that bad.
Taking Civ III as an example, on say Demigod+, most humans fall way behind the AI during the later portion of the late Ancient Era, but the better players start to catch up sometime during the early to mid middle ages and fully catch up with the AI during late middle ages to early industrial era, and take a significant lead in the late industrial era.
So, if your just behind in techs, the most important thing is don't feel defeated. If you feel defeated already, your bound to find a way to lose.
[Remember that Sun Tzu said victorious commanders win first and then fight while losing commanders fight first and then seek to win.]
On Specifics, don't attack Musketmen with Horse Archers or even Knights, beeline to Military Tradition and upgrade several Horse Archers to Calvary, and then attack with them.
On the wonders, first normally you should only be producing at most one world wonder at a time. An exception is if both wonders require something special, say the Hanging Gardens and Colosus, which requires an Aquaduct in one case and a coastal city on the other.
Next, unless playing an industrious civ, I would recomend avoid attempting to build any world wonder that you don't have the resource that doubles the speed for unless theres a special circumstance (requires a building / your going to chop two or three forest tiles to help it along / you have a large tech lead in that area: read the AI doesn't even have the prereqs for that tech)
Third, I tend to recomend in any case starting any wonders your interested in very shortly after discovering the tech allowing it, the same turn if possible. [This can be done by timing builds in the desired city and/or placing the current unit or improvemnt it's building on hold]
Fourth, even if you lose the wonder race, if you don't have Currency yet, the consolation prize isn't all that bad.
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