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How to take the workers out of Civ4

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  • #61
    Open a reply in a new tab and copy your quotes into one reply, Willem.

    BTW: If you don't know what the hell tabs are,
    Choose from Desktop, iOS, Android, or let us email you a mobile download link.

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    • #62
      I don't use Firefox and who the hell are you to tell me what to do?

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      • #63
        I often include workers in the second wave of an invasion in order to build roads and railroads through conquered territory.
        "I say shoot'em all and let God sort it out in the end!

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        • #64
          I mentioned a few posts back (well many since Willem subjected us to his spam) that holding shift allows us to queue both moves and builds for our workers.

          On closer inspection I can't get consistent results with this.

          Sometimes I have to remove the first move (by the red circle icon) and redo the move before the icons appropriate to the destination square appear. Sometimes however the icons for the destination square are fine even when they are different to the options for the current tile.

          I am hoping there is a way to queue actions without the fiddlyness.

          Can someone please confirm or deny the rumours that worker queueing works ?
          Last edited by KingG; January 9, 2006, 00:15.

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          • #65
            Originally posted by KingG
            I mentioned a few posts back (well many since Willem subjected us to his spam) that holding shift allows us to queue both moves and builds for our workers.
            Spam is making meaningless comments that have very little to do with the discussion. I was replying to posts. Sorry if I was clumsy in doing so, I tend to read each post as it comes along, not read to the end and then reply. If you don't like the way I do things just put me on your ignore list and you won't have to read my replies.

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            • #66
              willem
              enigma was trying to be helpful. I don't know what KingG was tryin to do...

              What enigma was trying to suggest was to give firefox a try... it has a tabbed interface that makes replying to forum posts quite clean. you can open each reply in a tab of the same window, compose your reply, then copy all the replies to a single reply.

              the true definition of 'spam' in this sense is "ineffective repetition" where some people incorrectly consider it just plain "repetition that annoys me"
              . . . which i guess is illegal now (threadjack link: http://news.com.com/Create+an+e-anno...2491&subj=news)
              Last edited by Monsto; January 11, 2006, 10:27.

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              • #67
                You are right Monsto. My phrasing was overly antagonistic and my use of the word spam sloppy.

                And it wasn't the five posts in a row that annoyed me so much as Willem's response to others for bringing it up.

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                • #68
                  dude i hear ya.

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                  • #69
                    Originally posted by Willem
                    I don't use Firefox and who the hell are you to tell me what to do?


                    E_N tries to be nice for once and gets flamed! Priceless.

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                    • #70
                      I don't use worker automation myself, untill well past the mid-point in the game, because while the patch improved things (now I can prevent the chopping down of forests), the workers still make poor choises as to what to build; they build farms, farms, and still a few more farms, untill you've got farms coming out your butt.

                      I don't want many farms. I build very few farms myself.

                      But the point is that full automation will never give you results as good as you can get if you plan everything yourself.

                      Which is why I am all for the "worker overlay" idea, where you'd be able to pre-plan all the improvements on your city tiles in advance, and THEN automate your workers, and they'd be bound to build what you planned on each square.

                      That would allow me to do my planning in "larger portions", a single design job to set a city up, without having to constantly stop to direct individual workers.

                      And for the naysayers who think that this would somehow still detract from the playing experience, or would rather still control workers individually because they want to be able to determine the order in which everything gets built, the point is that USING THE WORKER OVERLAY COULD BE COMPLETELY OPTIONAL!

                      You wouldn't HAVE to pre-plan everything, nor would you HAVE to automate your workers at all! You could still do everything regarding workers as you do it in Civ4 right now. You could completely ignore this new feature! You wouldn't be force-fed a new way of playing!

                      The worker overlay would allow you to set a build plan for all the improvements to be made for the tiles of a given city, if you so chose, and if you have done these plans, and then automate your workers, they would build according to those plans. If no plans were found, then any automated workers would work just as brainlessly as they do now. You could still have farms up your butt!

                      And you could still manually control every individual worker, and forget about automation or overlays. This improvement idea would be for those of us who do feel the need to micromanage, but don't particularly enjoy having to constantly stop to give instructions for individual workers. If I want a cottage on that square, all I care about is getting that cottage on that square, I don't care, or want to know, if it's bob or joe that'll build it.

                      Only the most intelligent, handsome/beautiful denizens of apolyton may join the game :)

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                      • #71
                        Originally posted by KingG

                        And it wasn't the five posts in a row that annoyed me so much as Willem's response to others for bringing it up.
                        I didn't like his tone. If he would have been half way nice about it I wouldn't have barked at him. Instead he just tried to order me around. I don't appreciate that. Maybe his intentions were good but his execution sucked.

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                        • #72
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