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How to take the workers out of Civ4

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  • #16
    Workers rule. I've always been in love with them.

    Civ2's engineers were the best of course. I loved terraforming. In civ2 I typicly ran an *average* of 2-3 workers per city. Sub-optimal tiles did not exist in my territorium.

    In civ4 they are still very good. Though you have less use for them late game since polution doesn't exist anymore. That's one change I don't understand. That's one part of the game they made entirely brainless, and boring.

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    • #17
      Constantly running around cleaning pollution made the endgame of Civ3 utterly painful. I really like how they made it so much less obnoxious now, even it means having idle workers.
      "Cunnilingus and Psychiatry have brought us to this..."

      Tony Soprano

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      • #18
        I support workers - they're a 60 production investment that just keeps on giving, much like the 100 production investment of a settler.
        Or, would you rather we not have Settlers, either?

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        • #19
          Workers are good... SMACX terraformers were far cooler though esp. when they defeat mind worms
          "You are one of the cheerleaders for this wasting of time and the wasting of lives. Do you feel any remorse for having contributed to this "culture of death?" Of course not. Hey, let's all play MORE games, and ignore all the really productive things to do with our lives.
          Let's pretend to be shocked that a gamer might descend into deeper depression, as his gamer "buds," knowing he was killing himself, couldn't figure out how to call 911 themselves for him. That would have involved leaving their computers I guess."


          - Jack Thompson

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          • #20
            Thus, like I said, most people like workers.
            May this issue now be closed for once and for all
            Formerly known as "CyberShy"
            Carpe Diem tamen Memento Mori

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            • #21
              Re: How to take the workers out of Civ4

              Originally posted by Simplicity
              This option would create an even greater guns/butter strategy choice since you wouldn't be able to build anything in your cities while making improvements...
              I fail to see how the former leads to the latter. If anything, you have one less unit to concern about, making it an easier decision.
              (\__/) 07/07/1937 - Never forget
              (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
              (")_(") "Starting the fire from within."

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              • #22
                I've always liked workers. If I didn't like them, I'd be playing my game of CTP2 collecting dust on the shelf.

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                • #23
                  I wish they would add back the abiliy to automate workers without destroying the previous improvement.

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                  • #24
                    That abaility still is there, inside the settings.

                    I'd also like to voice my support for workers, they works() fine for me. I almost always automate them though, so that I don't have to fiddle with them all the time, the AI does that good enough for my tastes.
                    Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                    I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                    Also active on WePlayCiv.

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                    • #25
                      A basic thing about workers in Civ 4 is that there is a LOT more that workers are doing than in previous Civ games. Now, we not only have roads/railroads and things like mines/farms, but you need to "work" the natural resources to get access to them.

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                      • #26
                        A lot more? No, there's a lot less. Alas.

                        They can't terraform anymore. That's a major source of work gone, just like that. And they can't clean pollution anymore, since it doesn't exist anymore. More work gone for your workers.

                        By the end of the game your workers will be mostly useless, having improved everything there is to improve. That's such a shame.

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                        • #27
                          wait till one of you nuclear reactors meltdown. Then there is pollution to clean .

                          But yeah, once I'm done building railroads and lumbermills, I put them in sleep mode. And they serve no other purpose.

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                          • #28

                            I've got it! We should be able to re-train our workers late in the game to perform espionage! Just like a spy, they would be a stealth unit, but rather than performing tasks within the city, they would only be able to subvert tile improvelments. And of course, they would also have a chance of being caught...

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                            • #29
                              Worker system is good I think, yes there is a bit of tedious micro-management, but it really isn't that bad(especially since Civ4 comes with lots of anti MM features like stack movement, hooray!)

                              CtP system wasn't bad either, it ws ok I didn't mind that system. Seemed a little weird though, you could put all your points into one city or separate them, it just felt weird but it was completely acceptable to me.

                              No offense, but the system proposed by Simplicity is completely horrible. That won't reduce MM at all, it will actually increase MM if I have to go to each city and make sure it is improving something I want it to do instead of improving unused tiles or tiles that I don't want it to improve like that, ugh.

                              Worker system is good, I would like more options for workers though. There are a few options to begin with, then a long stretch of nothing, then you get workshops/windmills/watermills fully upgraded and you re-improve the land.

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                              • #30
                                and increasing workers to a 2 move unit was a great idea.

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