Izzie doesn't grab Buddhism by chance, Handel. She's Crusader-Girl, starts with Mysticism, and heads for the cheapest Religious tech. I'd say most likely chance of beating her comes from the Incas, who also start with Mysticism, but have Financial which, with the right commerce tile available at the start could get to Buddhism first.
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Originally posted by Cort Haus
Izzie doesn't grab Buddhism by chance, Handel.
Can someoen explain what this means"
{iAIWorkRateModifier}20{/iAIWorkRateModifier}
And what exactly is "unit supply"? I guess the last may be in the manual, but I couldn't find it.Last edited by Handel; December 14, 2005, 12:23.
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I was actually pondering one day how benefits of certain religions could be in an optional mod. I was mostly thinking of civics.
Things I came up with:
Pacifism: only with Buddhism
Caste System: only with Hinduism
Theocracy: only with Christianity or Islam
I couldn't come up with a civic to try to "historically" tie in with every religion so I abandoned the train of thought.
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Unless I'm mistaken, unit supply is the amount of gold you pay when your units are on foreign land. Haven't you noticed that your empire is suddenly running into red as soon as you send a big stack in enemy territory ?"The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Sensei (love your name btw),
That's a great idea! If civics could be come up with for the other religions that would make a really interesting mod, especially if leaders could have "preferred religions" as well. That would be a huge step forward from the bland and faceless system in place now!
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Originally posted by Cort Haus
I know, but we've had that argument over-and-over before on previous threads.
So what should we have?
Islam : a special terrorist unit
Christianity : an Inquisitor UU that tortures non-believers as witches.
Judaism : 'Zionist Conspiracy' National Wonder
etc ...
Yeah, that should get a few hackles up!
I'd like to see something modded in to the religion system. They also need to re-order the religions because it's ridiculous that Buddhism is usually the first religion to be researched when in reality it's a much younger religion than Hinduism and Judaism. I think Judaism and Buddhism need to switch places.
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Originally posted by John-SJ
Sensei (love your name btw),
That's a great idea! If civics could be come up with for the other religions that would make a really interesting mod, especially if leaders could have "preferred religions" as well. That would be a huge step forward from the bland and faceless system in place now!
Revisiting the idea, perhaps instead of exclusivity, we could have either upkeep reduction or a bonus to the effects given.
Along these lines we could have:
Pacifism: 150% Great Person rate bonus with Buddhism or Taoism
Caste System: No upkeep with Hinduism
Theocracy: +2 XP and Low upkeep with Christianity, +3 XP and Medium upkeep with Islam
Organized Religion: Medium upkeep with Judaism
Bureaucracy: No upkeep with Confucianism
Taoism is difficult to place for me, though.
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I would have preferred that if they were going to make religions bland and vanilla (a choice I fully agree with!) to make the religions have generic names.
"Introspection", "Pantheonism", "Monotheism", "Redemptionism", "Submissionism", etc
Or... better still. Have each civ have it's own "unique" religion (Catholic, flavors of protestant, judaism, sunni, shiite, etc) and have certain techs flagged as "founds civ religion".
Perhaps then have the bonuses for the religion tied to which tech caused their discovery?
IE: Meditation gives a certain bonus, so if Isabella founds Catholicism with meditation, it receives that bonus, but if she somehow doesn't manage to found it until divine right it has THAT bonus, etc.
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Originally posted by Badtz Maru
Europa Universalis 2 managed to have various bonuses to different religions without upsetting too many people...Catholics had more missionaries, Protestants could build more settlers, I forgot what bonus the Muslims got, but they had one too.
I'd like to see something modded in to the religion system. They also need to re-order the religions because it's ridiculous that Buddhism is usually the first religion to be researched when in reality it's a much younger religion than Hinduism and Judaism. I think Judaism and Buddhism need to switch places.
Also, IIRC, I think that EU2 was released before 9/11 and the people were not so hyper-sensitive about religion and offending certain easily-offendable people back then.
I wonder if it is possible to "Mod" the religion engine to make the different religions have separate bonuses, UU's, buildings that have different bonuses etc. The fact that the cathedrals of the various religions use different materials (stone, copper, marble, etc) might hint that at least they could be modded further."Cunnilingus and Psychiatry have brought us to this..."
Tony Soprano
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Common Sensei, that system looks harmless enough, but would it go far enough for those that seek religious 'realism'? I read of people asking that certain civs should never be other than their historical religion. This is like saying that only Egyptians can build the Pyramids in the game.
Fair enough if other games have implemented different religious effects without getting assasinated by zealots.
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Originally posted by Cort Haus
Common Sensei, that system looks harmless enough, but would it go far enough for those that seek religious 'realism'? I read of people asking that certain civs should never be other than their historical religion. This is like saying that only Egyptians can build the Pyramids in the game.
Fair enough if other games have implemented different religious effects without getting assasinated by zealots.
Binding the Civilization series to historical events are what scenarios are for, in my opinion. To overly bind the main game to history is to put it on rails.
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Cort Haus,
Make no mistake, I do not think that complete religios realism would be a good idea for any number of reasons, though some degree of 'realism' I feel is a good thing.
I think it is kind of a shame that Firaxis went to the trouble of adding religion to the game, game each religion an easily recognisable and identifiable name, and then left it totally faceless and without character.
What Common Sensei propoese is a good compromise, IMO. Full realism may be offensive to some, and likely not all that fun. But having some kind of differentiation, some reason to want Christianity over Taoism (or the other way around under a different circumstance) is a good thing that could add its own level of depth to the game. As it is now though (as far as I can tell) the only reason to want one religion over another is that it is unlocked by an earlier (or later) tech.
The way religion is handled now, they could just remove it altogether and enhance the cultural system so that your culture has the same benefits as religion currently does and can be spread in similar ways, perhaps.
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Originally posted by Cort Haus
Common Sensei, that system looks harmless enough, but would it go far enough for those that seek religious 'realism'? I read of people asking that certain civs should never be other than their historical religion. This is like saying that only Egyptians can build the Pyramids in the game.
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Hmmm, now there is an interesting twist to wonders, what do you think of this?
Anyone can build the Pyramids, but the Egyptions get a unique bonus for doing so. Anyone can build Hollywood, but the Americans get a special bonus for doing so.
Of course, for this to work, each civ would need a bonus wonder assigned, but it might be interesting.
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Originally posted by Handel
Actually it seems quite logical the Egyptians to have serious bonus when building the Pyramids etc.
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