Stumbled on a neat little trick to Take the pressure off on the higher difficulty levels
I play all my games on huge maps with epic time scales. I also like to have archipeligo landscapes to keep oponents at bay at least untill the first critical moves are over. Later I ventured out to veiw the oponents. I wanted a city to use as a stagging post for a possible culture bomb or war on one of the more powerfull AI openents islands. Pretty soon it became clear that my city was going to be annexed and revolt. At the same time I knew Alexandria was going to attack me and I didn't have enough to fend him off. So I gave him the city I'd just built in enemy territory, which just happened to be Fredrick's. Now all the games I've played these two have been worst enemies. The upshot was Alexandria became very friendly since I'd just gave him a city and the two most powerfull oponents fought over this city for the rest of the game leavng me alone.
I play all my games on huge maps with epic time scales. I also like to have archipeligo landscapes to keep oponents at bay at least untill the first critical moves are over. Later I ventured out to veiw the oponents. I wanted a city to use as a stagging post for a possible culture bomb or war on one of the more powerfull AI openents islands. Pretty soon it became clear that my city was going to be annexed and revolt. At the same time I knew Alexandria was going to attack me and I didn't have enough to fend him off. So I gave him the city I'd just built in enemy territory, which just happened to be Fredrick's. Now all the games I've played these two have been worst enemies. The upshot was Alexandria became very friendly since I'd just gave him a city and the two most powerfull oponents fought over this city for the rest of the game leavng me alone.
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