Earlier today, I did a little table. It detailed all the starting techs and traits, showing which leaders start with what.
As a result, I found out that 44 of the 48 trait-tech combinations exist. The only missing ones are:
No Aggressive leader starts with Mining.
No Creative leader starts with Fishing or Mysticism.
No Organized leader starts with Hunting.
In addition, there are two real "overkill" trait-tech combos:
Five Spiritual leaders (Asoka, Gandhi, Isabella, Montezuma and Saladin) start with Mysticism.
Five Financial leaders (Catherine, Elizabeth, Mansa Musa, Qin, Victoria) start with Mining.
Not sure why I did this, but I suppose it's useful to know if you want to make reasonably different choices for a tribe's second leader. (A Spaniard with the Creative trait, for example, would fit the bill.)
As a result, I found out that 44 of the 48 trait-tech combinations exist. The only missing ones are:
No Aggressive leader starts with Mining.
No Creative leader starts with Fishing or Mysticism.
No Organized leader starts with Hunting.
In addition, there are two real "overkill" trait-tech combos:
Five Spiritual leaders (Asoka, Gandhi, Isabella, Montezuma and Saladin) start with Mysticism.
Five Financial leaders (Catherine, Elizabeth, Mansa Musa, Qin, Victoria) start with Mining.
Not sure why I did this, but I suppose it's useful to know if you want to make reasonably different choices for a tribe's second leader. (A Spaniard with the Creative trait, for example, would fit the bill.)
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