The rating system is broken.
The score you give to several items are not right.
And a lot of the important parts of the game aren't mentioned at all. To make manual, tutorial and civilopedia 30% responsible for 30% of the score.
Great idea to come with this system. It makes it possible to debate it!
I am with you that cIV should revolutionize itself.
And I think it did more or less. Perhaps no [+2] But certainly [+1]
The combat system is revolutionair for civ.
The great persons system is revolutionair for civ.
The civics system is revolutionair for civ. (eventhough it must be expanded a lot to make it more state-running!)
The health/hapyness/trade/resources system is revolutionairy.
Perhaps it's not as revolutionairy as you want, or perhaps it's not revolutionairy in YOUR way with your pre-described ideas about how the revolution should be.
But cIV is the biggest step in the civ-history.
civ1-civ2: +1 (on scale +1-+10)
civ2-civ3: +4
civ3-civ4: +8
Conclusion: I disagree with the pionts you give in this category.
I think I agree with you on this.
Though I do surely disagree with the fact that this counts for 10% in the end result. That makes no sence.
The manual isn't any good, that's true though.
Same as with the manual
I vote for option 1.
And I think [+2] points should be granted for this.
The graphics are very well implemented and add a lot to the game and gameplay. It doesn't do that at the expense of more important game issues.
If you have an old computer, you won't be able to play the game, obviously. Blame your computer for that, not the game. Of course it's debatable if Firaxis should release a game that needs such a huge computer to run. Though that doesn't mean the game is inferior or something.
my comp: PIV 3,2Ghz, 1Ghz RAM, NVidea 6600 256MB
I chose .1 and think [+2] points should be granted for that. The interface is really good. It's better than all the other civ-game interfaces, and in fact it's quiet easy to learn.
The mouse-over stuff, the visible on the map stuff, the information it gives, the message log (control-tab) makes this game really an improvement.
If you give -1 for the interface you clearly either have to get used to it (you're old, it's normal that you can't easily get used to it :P) or you just plainly don't understand it.
It's a civ game.
Game concepts have never been easy to learn, which is only because it's a complex game.
You can apply such a system as you describe above to doom3 or the sims2. Not to any civilization game.
I'm not an AI expert, so I'll believe that you're right here.
I'm not sure if the AI is an improvement to the civ3 AI.
I think that the AI has too much bonusses and too peacefull. This must be so, because an AI with a lot of bonusses which is aggressive as well (like humans) is too strong. I wonder if you need to give bonusses at all if you make the AI more aggressive, since that forces the humanp layer to focus more on defense anyway.
Having said that I must add that civ is not a war-game. It's an empire building game. If you want a lot of war, perhaps you should click the "aggressive AI" checkbox.
If you rather spend more time on empire building a peacefull AI is much better to have to deal with.
Me myself am more confident with beating the AI cultural, technical and economical. You focus too much on the combat part of the AI, imho.
cIV does a pretty good job with being playable out of the box. For sure compare to modern standards.
For that reason the 3rd option should erally have a [+2] value already.
The 1st option is clearly the option to go with.
I surely don't understand why you give cIV [-1] in that category. cIV MP. It deserves [+2] for both MP and editor.
Perhaps not the world-builder, but the way cIV is structured is already an editor in itself. It goes ways too far to make an editor for that. If you give cIV [-1] for being modable you clearly don't know what you're talking about. Look at the mods that have already been created. They go much farther then any civ-mod in the past in such a short timescale. And I'm sure that amazing things will come that'll totally change the game at all fronts.
And on the MP front, you can't judge the game because the lobby is a little bit flawed. (clearly you have already addressed interface issues and bugs in other sections of your review)
Now you give MP less points b/c of an interface issue while you already gave cIV less points because of an interface issue.
cIV multplayer really works good. Much better then the civ2 and civ3 multiplayer. It works smoothly, easy. And it works really really good. That cIV MP is totally different then cIV SP doesn't mean that the MP is inferior.
But again, you're not a MP person. That's why it amazes me that you give it such low rates.
Wasn't this your first item already?
Conclusion: your pre-set points system is just in advance already a statement that if you have heigh expectations the game will suck.
It doesn't matter on which game you'll apply this, every game will come out very negative if someone has heigh expactations.
In advance you already state that heigh expectations haven't been met in any way. That's your system:
[-1] heigh expactations
[0] some expactations
[+1] no expactations
[+2] just gimme the game, I'll love it anyway
And of course you'll defend that everybody who loves the game falls in the last category. The category who'll love anything anyway. But it's more that your system pushes us in there then that this is legitimate.
Again, some parts of the game aren't any good. Manual, civilopedia, tutorial. But some are. MP, Editable (why are tutorial and manual responsible for 20% of the score and MP and editor for just 10%? In a normal world MP would be responsible for 20%, editor for 10%, manual for 3% and tutorial for 1%) (how many games come with a tutorial anyway?)
I'll fix your rating system with mine.
Again: your idea for a review system is really good!
Though unfortunately you do not really implement it very well.
-------------------------------------------------------
I'll make my choise bold
1) OVERALL EXPECTATIONS
1. [-1] I want CivIV to revolutionize the genre.
2. [0] I just want CivIV.
3. [1] I want CivIV to revolutionize itself.
4. [+2] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.
2) THE MANUAL / TUTORIAL / CIVILOPEDIA
1. [-1] Manual / tutorial / civilopedia should be a good source for learning and understanding the game.
2. [0] I don't ever read manuals.
3. [+1] Manual / tutorial / civilopedia should help me starting the game
4. [+2] If a manual / civilopedia / tutorial comes with this game I'm a happy camper!
3) GRAPHICS and SOUNDS
1.[-1] I want to be able to play cIV on an old computer
1. [0] I don't care about graphics
1. [+1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [+2] I'll prefer a little slower game with graphics that help me playing the game and improving the interface
4) THE INTERFACE
1. [-1] I don't want too much information on my screen and a simple interface.
2. [0] I don't care about the interface
1. [+1] I think the interface should make my attempt to do or find something effortless and intuitive at first glance.
2. [+2] I think the interface should make my attempt to do or find something after some studying very easy and make it possible to manage the game easily and get all information I need.
5) UNDERSTANDING GAME CONCEPTS
1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a simple way without having to study it.
2. [+1] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.
6) ARITIFICAL INTELLIGENCE (AI)
1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.
7) BUGS
1. [0] I want the game out of the box to be without any major bugs.
2. [+1] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+2] I accept bugs as part of the process and am willing to wait for patches.
8) MULTIPLAYER
1. [-1] I want MP to be like SP
2. [0] I don't care about multiplayer
3. [1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
4. [2] I don't care about SP, MP is the most important aspect of the game
9. Combat
1. [-1] I want a very complex combat system with a lot of units, armies, in fact I want a strategic game in which I can lead my armies to victory.
2. [0] I don't care about combat or war, I just want to build my empire peacefully.
3. [1] I want a combat system in which I can make strategic decisions without having to focus on it all the time
4. [2] Combat is a part of the game, like culture, religion, economy and great persons. It should work good and not dominate the other game concepts.
10. Empire building
1. [-1] I want a game in which I can make heigh-end decisions and influence my empire with a lot of key decisions, diplomacy and trade.
2. [0] I want a game in which I'll manage most of the time my empire instead of cities and single units, eventhough I still want to be able to micromanage all of that as well.
3. [1] I want a mix of empire and city managing.
4. [2] Micromanaging is my life. I like to tweak everything for the best result.
total: 6 points
[-10 - -5] You probably are looking for another game
[-5 - 0] This is the game you're looking for but it's not exactly like you want it to be
[0 - 5] You'll like this game and enjoy playing it, though there are some issues.
[5-10] This is the game you were looking for!
[10-15] Why are you doing this survey? You shoul be playing all day long and quit your job!
[15-20] Are you crazy? Nothing in this world is perfect dude, though I'm happy that you're enjoying it all that much!
I wonder how much points you'll get in this system yin
The score you give to several items are not right.
And a lot of the important parts of the game aren't mentioned at all. To make manual, tutorial and civilopedia 30% responsible for 30% of the score.
Great idea to come with this system. It makes it possible to debate it!
1) OVERALL EXPECTATIONS
1. [-1] I want CivIV to revolutionize the genre.
2. [0] I want CivIV to revolutionize itself.
3. [+1] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.
4. [+2] I just want CivIV.
1. [-1] I want CivIV to revolutionize the genre.
2. [0] I want CivIV to revolutionize itself.
3. [+1] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.
4. [+2] I just want CivIV.
And I think it did more or less. Perhaps no [+2] But certainly [+1]
The combat system is revolutionair for civ.
The great persons system is revolutionair for civ.
The civics system is revolutionair for civ. (eventhough it must be expanded a lot to make it more state-running!)
The health/hapyness/trade/resources system is revolutionairy.
Perhaps it's not as revolutionairy as you want, or perhaps it's not revolutionairy in YOUR way with your pre-described ideas about how the revolution should be.
But cIV is the biggest step in the civ-history.
civ1-civ2: +1 (on scale +1-+10)
civ2-civ3: +4
civ3-civ4: +8
Conclusion: I disagree with the pionts you give in this category.
2) THE MANUAL
1. [-1] The manual should explain all important concepts in detail. Also, I need an index (or searchable PDF version).
2. [0] I think a manual should be thorough, accurate and stuffed with vital information about the main aspects of gameplay. An index or PDF is great but makes no difference to me.
3. [+1] I'm just glad to get a printed manual these days, especially one that's spiral bound!
4. [+2] I don't ever read manuals.
1. [-1] The manual should explain all important concepts in detail. Also, I need an index (or searchable PDF version).
2. [0] I think a manual should be thorough, accurate and stuffed with vital information about the main aspects of gameplay. An index or PDF is great but makes no difference to me.
3. [+1] I'm just glad to get a printed manual these days, especially one that's spiral bound!
4. [+2] I don't ever read manuals.
Though I do surely disagree with the fact that this counts for 10% in the end result. That makes no sence.
The manual isn't any good, that's true though.

3) TUTORIAL
1. [-1] Considering that the tutorial can form your first impression of the game, it should be helpful and inspiring.
2. [0] It's a tutorial. Who cares?
3. [+1] A tutorial that covers some basic concepts so I can at least start the game with some momentum is good enough.
4. [+2] There's a tutorial!?
1. [-1] Considering that the tutorial can form your first impression of the game, it should be helpful and inspiring.
2. [0] It's a tutorial. Who cares?
3. [+1] A tutorial that covers some basic concepts so I can at least start the game with some momentum is good enough.
4. [+2] There's a tutorial!?
4) GRAPHICS and SOUNDS
1. [-1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [0] I appreciate good graphics and music, but if not implemented well (stuttering video or music that hardly plays), then it's kind of a wash.
3. [+1] I think good graphics and sounds are important parts of the game and will put up with some performance issues while patches further optimize the code.
4. [+2] I have waited years for CivIV to make the leap to 3D!
1. [-1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [0] I appreciate good graphics and music, but if not implemented well (stuttering video or music that hardly plays), then it's kind of a wash.
3. [+1] I think good graphics and sounds are important parts of the game and will put up with some performance issues while patches further optimize the code.
4. [+2] I have waited years for CivIV to make the leap to 3D!
And I think [+2] points should be granted for this.
The graphics are very well implemented and add a lot to the game and gameplay. It doesn't do that at the expense of more important game issues.
If you have an old computer, you won't be able to play the game, obviously. Blame your computer for that, not the game. Of course it's debatable if Firaxis should release a game that needs such a huge computer to run. Though that doesn't mean the game is inferior or something.
my comp: PIV 3,2Ghz, 1Ghz RAM, NVidea 6600 256MB
5) THE INTERFACE
1. [-1] I think the interface should make my attempt to do or find something effortless and intuitive.
2. [0] I think an interface can be greatly improved with player feedback and know that a patch will likely make things better.
3. [+1] I think the interface is good enough if I can learn it rather quickly, even if it's quirky.
4. [+2] I used keyboard shortcuts and/or have a high tolerance for these issues anyway.
1. [-1] I think the interface should make my attempt to do or find something effortless and intuitive.
2. [0] I think an interface can be greatly improved with player feedback and know that a patch will likely make things better.
3. [+1] I think the interface is good enough if I can learn it rather quickly, even if it's quirky.
4. [+2] I used keyboard shortcuts and/or have a high tolerance for these issues anyway.
The mouse-over stuff, the visible on the map stuff, the information it gives, the message log (control-tab) makes this game really an improvement.
If you give -1 for the interface you clearly either have to get used to it (you're old, it's normal that you can't easily get used to it :P) or you just plainly don't understand it.
6) UNDERSTANDING GAME CONCEPTS
1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a clear and intuitive way.
2. [0] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+1] I don't mind having a bit of mystery behind some game elements and even enjoy coming up with odd or counter-intuitive solutions on my own if need be.
4. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.
1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a clear and intuitive way.
2. [0] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+1] I don't mind having a bit of mystery behind some game elements and even enjoy coming up with odd or counter-intuitive solutions on my own if need be.
4. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.
Game concepts have never been easy to learn, which is only because it's a complex game.
You can apply such a system as you describe above to doom3 or the sims2. Not to any civilization game.
7) ARITIFICAL INTELLIGENCE (AI)
1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.
1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.
I'm not sure if the AI is an improvement to the civ3 AI.
I think that the AI has too much bonusses and too peacefull. This must be so, because an AI with a lot of bonusses which is aggressive as well (like humans) is too strong. I wonder if you need to give bonusses at all if you make the AI more aggressive, since that forces the humanp layer to focus more on defense anyway.
Having said that I must add that civ is not a war-game. It's an empire building game. If you want a lot of war, perhaps you should click the "aggressive AI" checkbox.
If you rather spend more time on empire building a peacefull AI is much better to have to deal with.
Me myself am more confident with beating the AI cultural, technical and economical. You focus too much on the combat part of the AI, imho.
8) BUGS
1. [-1] I want the game out of the box to be without any major bugs.
2. [0] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+1] I accept bugs as part of the process and am willing to wait for patches.
4. [+2] I am used to bugs and don't really care if a patch is released as long as it's playable.
1. [-1] I want the game out of the box to be without any major bugs.
2. [0] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+1] I accept bugs as part of the process and am willing to wait for patches.
4. [+2] I am used to bugs and don't really care if a patch is released as long as it's playable.
For that reason the 3rd option should erally have a [+2] value already.
9) MULTIPLAYER and EDITOR
1. [-1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
2. [0] Give me most of what is promised and I'll wait to some reasonable degree for things to get sorted out.
3. [+1] I don't mind the absence of MP/Editor elements since I am confident they will come later, and I am happy with single player now.
4. [+2] I will only play single player, so with MP/Editor or without, I will simply play.
1. [-1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
2. [0] Give me most of what is promised and I'll wait to some reasonable degree for things to get sorted out.
3. [+1] I don't mind the absence of MP/Editor elements since I am confident they will come later, and I am happy with single player now.
4. [+2] I will only play single player, so with MP/Editor or without, I will simply play.
I surely don't understand why you give cIV [-1] in that category. cIV MP. It deserves [+2] for both MP and editor.
Perhaps not the world-builder, but the way cIV is structured is already an editor in itself. It goes ways too far to make an editor for that. If you give cIV [-1] for being modable you clearly don't know what you're talking about. Look at the mods that have already been created. They go much farther then any civ-mod in the past in such a short timescale. And I'm sure that amazing things will come that'll totally change the game at all fronts.
And on the MP front, you can't judge the game because the lobby is a little bit flawed. (clearly you have already addressed interface issues and bugs in other sections of your review)
Now you give MP less points b/c of an interface issue while you already gave cIV less points because of an interface issue.
cIV multplayer really works good. Much better then the civ2 and civ3 multiplayer. It works smoothly, easy. And it works really really good. That cIV MP is totally different then cIV SP doesn't mean that the MP is inferior.
But again, you're not a MP person. That's why it amazes me that you give it such low rates.
10) SERIES INNOVATION
1. [-1] We've had Civ now for years and years. If CivIV doesn't really push beyond its basic formulas, then I'll be disappointed.
2. [0] I don't expect Firaxis to reinvent the wheel, but I expect a few radical departures from the formula by now.
3. [+1] Civ's core elements have clearly stood the test of time. Sure, innovate in a few areas that need attention, but keep Civ basically intact.
4. [+2] It's Civ. I'll take any version. Any time.
1. [-1] We've had Civ now for years and years. If CivIV doesn't really push beyond its basic formulas, then I'll be disappointed.
2. [0] I don't expect Firaxis to reinvent the wheel, but I expect a few radical departures from the formula by now.
3. [+1] Civ's core elements have clearly stood the test of time. Sure, innovate in a few areas that need attention, but keep Civ basically intact.
4. [+2] It's Civ. I'll take any version. Any time.
Conclusion: your pre-set points system is just in advance already a statement that if you have heigh expectations the game will suck.
It doesn't matter on which game you'll apply this, every game will come out very negative if someone has heigh expactations.
In advance you already state that heigh expectations haven't been met in any way. That's your system:
[-1] heigh expactations
[0] some expactations
[+1] no expactations
[+2] just gimme the game, I'll love it anyway
And of course you'll defend that everybody who loves the game falls in the last category. The category who'll love anything anyway. But it's more that your system pushes us in there then that this is legitimate.
Again, some parts of the game aren't any good. Manual, civilopedia, tutorial. But some are. MP, Editable (why are tutorial and manual responsible for 20% of the score and MP and editor for just 10%? In a normal world MP would be responsible for 20%, editor for 10%, manual for 3% and tutorial for 1%) (how many games come with a tutorial anyway?)
I'll fix your rating system with mine.
Again: your idea for a review system is really good!
Though unfortunately you do not really implement it very well.
-------------------------------------------------------
I'll make my choise bold
1) OVERALL EXPECTATIONS
1. [-1] I want CivIV to revolutionize the genre.
2. [0] I just want CivIV.
3. [1] I want CivIV to revolutionize itself.
4. [+2] I want CivIV to improve some old stuff, add some good new stuff and get rid of some bad old stuff.
2) THE MANUAL / TUTORIAL / CIVILOPEDIA
1. [-1] Manual / tutorial / civilopedia should be a good source for learning and understanding the game.
2. [0] I don't ever read manuals.
3. [+1] Manual / tutorial / civilopedia should help me starting the game
4. [+2] If a manual / civilopedia / tutorial comes with this game I'm a happy camper!
3) GRAPHICS and SOUNDS
1.[-1] I want to be able to play cIV on an old computer
1. [0] I don't care about graphics
1. [+1] Good graphics and sounds in a strategy game should never come at the expense of computer performance from beginning to end.
2. [+2] I'll prefer a little slower game with graphics that help me playing the game and improving the interface
4) THE INTERFACE
1. [-1] I don't want too much information on my screen and a simple interface.
2. [0] I don't care about the interface
1. [+1] I think the interface should make my attempt to do or find something effortless and intuitive at first glance.
2. [+2] I think the interface should make my attempt to do or find something after some studying very easy and make it possible to manage the game easily and get all information I need.
5) UNDERSTANDING GAME CONCEPTS
1. [-1] I want all game concepts to be readily understandable and open to strategic manipulation in a simple way without having to study it.
2. [+1] I do not expect to understand everything all at once, but between the manual, forum discussions, and feedback from Firaxis, I hope eventually to understand everything in detail.
3. [+2] I only need some basic idea of what's going on and will simply just ignore things that I don't like or don't readily understand.
6) ARITIFICAL INTELLIGENCE (AI)
1. [-1] I like an AI that, if it has an advantage, always presses it.
2. [0] I like an AI that presses its advantage only when its chances of success are high.
3. [+1] I like an AI that abides by friendships earned over the course of the game in understandable ways, even if this means games can end up being very friendly. The reverse should also be true: enemies should stay enemies.
4. [+2] As long as there is MP and varying levels of difficulty in SP, I'll find the challenge I need anyway.
7) BUGS
1. [0] I want the game out of the box to be without any major bugs.
2. [+1] While I'm patient, I don't tolerate broken games either. The game needs to be very playable with only the occasional issue.
3. [+2] I accept bugs as part of the process and am willing to wait for patches.
8) MULTIPLAYER
1. [-1] I want MP to be like SP
2. [0] I don't care about multiplayer
3. [1] I think full and stable Multiplayer/Editor ability out of the box is very important, particularly if we have been promised it!
4. [2] I don't care about SP, MP is the most important aspect of the game
9. Combat
1. [-1] I want a very complex combat system with a lot of units, armies, in fact I want a strategic game in which I can lead my armies to victory.
2. [0] I don't care about combat or war, I just want to build my empire peacefully.
3. [1] I want a combat system in which I can make strategic decisions without having to focus on it all the time
4. [2] Combat is a part of the game, like culture, religion, economy and great persons. It should work good and not dominate the other game concepts.
10. Empire building
1. [-1] I want a game in which I can make heigh-end decisions and influence my empire with a lot of key decisions, diplomacy and trade.
2. [0] I want a game in which I'll manage most of the time my empire instead of cities and single units, eventhough I still want to be able to micromanage all of that as well.
3. [1] I want a mix of empire and city managing.
4. [2] Micromanaging is my life. I like to tweak everything for the best result.
total: 6 points
[-10 - -5] You probably are looking for another game
[-5 - 0] This is the game you're looking for but it's not exactly like you want it to be
[0 - 5] You'll like this game and enjoy playing it, though there are some issues.
[5-10] This is the game you were looking for!
[10-15] Why are you doing this survey? You shoul be playing all day long and quit your job!
[15-20] Are you crazy? Nothing in this world is perfect dude, though I'm happy that you're enjoying it all that much!
I wonder how much points you'll get in this system yin

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