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  • #16
    I go with the "Offense is the best Defense" strategy when protecting things, but it is a good way to protect the Copper/Iron/Coal/Aluminium that spawns on a tile that isn't hilled. =)

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    • #17
      Originally posted by Urban Ranger


      The city centre has the same production regardless where you build it,
      This is not correct. The city centre will produce a minimum of 2f/1h/1c, but if the underlying tile produces more than the minimum of any of the three factors of production, then you will still get the extra.

      ie: if you build on a plains/hill (0f/2h/0c) your centre tile will produce 2f/2s/1c.
      Libraries are state sanctioned, so they're technically engaged in privateering. - Felch
      I thought we're trying to have a serious discussion? It says serious in the thread title!- Al. B. Sure

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      • #18
        Falconne - the drawback is you can no longer work the tile. That wouldn't be much to lose if you have, say, copper on plains. If you have something like a gold deposit though that maybe a bad idea.

        Thoth - I stand corrected.
        (\__/) 07/07/1937 - Never forget
        (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
        (")_(") "Starting the fire from within."

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        • #19
          Originally posted by Urban Ranger
          Falconne - the drawback is you can no longer work the tile. That wouldn't be much to lose if you have, say, copper on plains. If you have something like a gold deposit though that maybe a bad idea.
          You mean the bonuses that are lost because you can't build a mine or something on it anymore?

          True, that would be a definite drawback.

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          • #20
            Originally posted by Falconne
            You mean the bonuses that are lost because you can't build a mine or something on it anymore?

            True, that would be a definite drawback.
            Yes. Other than mines I think the rest are okay. Resources that require quarries, irrigation, camps, plantations, etc. don't get improved further AFAIK.
            (\__/) 07/07/1937 - Never forget
            (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
            (")_(") "Starting the fire from within."

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            • #21
              Originally posted by Thoth 2f/2s/1c.
              Beats your old-school s to death with a b
              EDIT: Beats his typoed 'b' to death with a h
              Last edited by Enigma_Nova; December 8, 2005, 18:23.

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              • #22
                You got a nifty reference sheet with cIV, UR.
                Open it up, and see what it says in the tile improvements section about various resources.

                Yes, I did just tell an uber staff meber to RTFM.

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                • #23
                  Originally posted by Thoth


                  This is not correct. The city centre will produce a minimum of 2f/1h/1c, but if the underlying tile produces more than the minimum of any of the three factors of production, then you will still get the extra.

                  ie: if you build on a plains/hill (0f/2h/0c) your centre tile will produce 2f/2s/1c.
                  Incorrect. It works that way for hammers. But it does not work like that for food. A city on a floodplains produces just 2 food.

                  It appears a city will always produce 2 food, and a minimum of 1 hammer. For commerce, the minimum is 1, but I don't know if you can get more or not. Are there actually any tiles that produces > 1 commerce without terraforming?

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                  • #24
                    Special tiles next to river produce 2 commerce.

                    I dropped a city on a river tundra + fur (normally 1 food 2 coin) and the city produces 2 food 1 hammer 2 coin.

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                    • #25
                      A City will, by default, produce 2f/1p/1c
                      After trying to explain the situation, I conclude that I have no clue why hills/plains produce 2 production and floodplains produce only 2 food.

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                      • #26
                        I believe you can get a third food if the city is on a cow resource. Perhaps it works for rice as well, but I haven't tried it. The problem is, you can't subsequently develop the tile.

                        RJM at Sleeper's
                        Fill me with the old familiar juice

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                        • #27
                          cities produce 2f, 1h, 1c, regardless of whether it's desert, flood plains, etc.

                          Cities get the benefit of any BONUSES added to the tiles they are founded on. Flood plains are their own terrain type, as opposed to hills, which are not. Hills are either grassland, plains, desert, or tundra, with the hills bonus applied.

                          Look on the chart that came with the special edition. See how pigs say "+1 food, +3 with pasture"? If you build your city on a pigs tile, you get the +1 food but not the +3 for building a pasture.

                          Hills aren't their own terrain type, they are a modifier. They are -1f +1h. If you build on a hill, you still get the 2 food, because that's the minimum, but you do get the benefit of the +1h

                          Lastly, being next to a river gives a +1c bonus to adjacent tiles. That bonus is gained by cities.
                          Last edited by gilfan; December 9, 2005, 04:38.
                          If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

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                          • #28
                            Ah, thanks for the explanation. Things are much clearer now!

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                            • #29
                              If a hills bonus is +1 production, then why don't Grass Hills make a city have +2 production?

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                              • #30
                                ok, I retract some of my earlier statements, I thought that's how it worked, and when my first dozen cases of founding cities followed that pattern, I quit paying attention.

                                It looks like it's a combination of what I said and what Thoth said. If a BONUS pushes the tile over the base of 2f/1h/1c, then you get the benefit of the bonus. Pigs on top of a hill for instance still give you 2 food, but pigs on grassland give you three. Elephants on grassland only give 1 hammer, but elephants on plains give you 2.

                                This is only after 5 minutes of investigating, I won't swear that this is absolutely how it works, but the theory fits the test cases I tried. It also explains why flood plains only give 2 food for cities, and why plains/hills give 2 hammers but grass/hills give 1.
                                Last edited by gilfan; December 9, 2005, 06:47.
                                If you're not a rebel at 20 you have no heart. If you're still a rebel at 30 you have no brain.

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