It appears that the cultural effects or 'aura' that a city produces is NOT related to the total culture of the city (as it should be) but rather is related to the amount of cultural growth in the city.
What I mean by this is that a city with 5000 culture (assume the city had 1000 culture initially but got +4000 from a great artist) but only a +10 culture/turn will have LESS of an aura than a city with 1000 culture but +50 culture/turn.
It seems the reason for this is that the tiles around a city gain culture proportional to the rate at which the main city gains culture, NOT proportional to the total culture of that city.
Can anyone else confirm this?
Therefore, it seems that great artists only effect the total culture of a city for victory purposes, but not the 'aura' that is spread by the city.
The reason I say this is that my captured city with 10000 culture is not 'penetrating' the border of the AI's cities, which have 1000 culture (and another with 500 and another with 300 culture). My city should have vast borders in comparison, but it can't even expand into the adjacent square on the side it shares with the AI cities.
Using the debugger, it seems that tiles have 'cultural memory' meaning that the total acculmulated culture in a square is MAINTAINED even after you conquer the city.
Ideas?
What I mean by this is that a city with 5000 culture (assume the city had 1000 culture initially but got +4000 from a great artist) but only a +10 culture/turn will have LESS of an aura than a city with 1000 culture but +50 culture/turn.
It seems the reason for this is that the tiles around a city gain culture proportional to the rate at which the main city gains culture, NOT proportional to the total culture of that city.
Can anyone else confirm this?
Therefore, it seems that great artists only effect the total culture of a city for victory purposes, but not the 'aura' that is spread by the city.
The reason I say this is that my captured city with 10000 culture is not 'penetrating' the border of the AI's cities, which have 1000 culture (and another with 500 and another with 300 culture). My city should have vast borders in comparison, but it can't even expand into the adjacent square on the side it shares with the AI cities.
Using the debugger, it seems that tiles have 'cultural memory' meaning that the total acculmulated culture in a square is MAINTAINED even after you conquer the city.
Ideas?
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