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Is combat hollow, or is the calculator wrong?

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  • #16
    Yes, combat odds can go up very steep. That is because stronger units do more damage, recieve less damage, and have a higher chance of doing damage each round of combat.

    If your strength is lower because of being damaged, you will also have less hitpoints, making a bad situation worse.
    I understand this, but like I said earlier, a one hit point difference will cause the odds to jump from 50/50 to 62% for the unit with the 1 hp advantage. So a modern armor unit with 100 hitpoints has about a 62% chance of beating a modern armor unit with 99 hit points (assuming they have the same upgrades). Am I so wrong in thinking the odds should be more like 51-49 or something like that in this situation?

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    • #17
      If I'm not mistaken, a modern armor unit won't have 99 hit points unless it's been damaged, in which case it won't have 40 strength either. It will have 39.6 strength, which will slightly skew both the odds of winning the round, and the damage each one inflicts if it wins a round.
      Age and treachery will defeat youth and skill every time.

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      • #18
        If I'm not mistaken, a modern armor unit won't have 99 hit points unless it's been damaged, in which case it won't have 40 strength either. It will have 39.6 strength, which will slightly skew both the odds of winning the round, and the damage each one inflicts if it wins a round.
        Quillen,

        Again you are correct, a modern armor unit with 99 hitpoints and no promotions would have slightly less than 40 strength. However, I disagree when you said slightly skew the odds. Basically a 1 percent change in hitpoints and combat strength takes the odds of winning from 1 (.5) to 1 (.5) to about 1.24 (.62) to .76 (.24), which I think although probably intended isn't the way combat should work. Am I wrong to think like that?

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        • #19
          Probably not, no. However, the one uncertainty in the whole deal is how the program deals with fractions. I don't think we'll ever know for sure, unless someone either examines the source code or one of the programmers gives us a definitive answer to that one.
          Age and treachery will defeat youth and skill every time.

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          • #20
            Sayrus said his tank fighted animals.In the games I played,when tanks arrive,there is no room in the map to generate animals(and I play huge maps).
            Well.I missed something.Can anyone explain,please.
            Best regards,

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            • #21
              Originally posted by fed1943
              Sayrus said his tank fighted animals.In the games I played,when tanks arrive,there is no room in the map to generate animals(and I play huge maps).
              Well.I missed something.Can anyone explain,please.
              Best regards,
              The only thing you missed was the fact that I used the world editor to give myself tanks

              (I was curious to try out if it is possible to lose a Tank to an Archer)
              Since it was early in the game, there was still animals around.
              GOWIEHOWIE! Uh...does that
              even mean anything?

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              • #22
                Originally posted by Quillan
                Probably not, no. However, the one uncertainty in the whole deal is how the program deals with fractions. I don't think we'll ever know for sure, unless someone either examines the source code or one of the programmers gives us a definitive answer to that one.
                I wonder if it deals with fractions at all. I'd suspect the use of integers, with the decimal shifted two left over for display purposes. (Or maybe one?) That's more than enough precision and you don't need to deal with reals.
                [ok]

                "I used to eat a lot of natural foods until I learned that most people die of natural causes. "

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                • #23
                  Re: Re: Is combat hollow, or is the calculator wrong?

                  Originally posted by Ellestar
                  with the exception of that noone knows how things like "1-2 first strikes" are calculated.
                  /me whistles



                  DeepO

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