I decided to play an experimental game in which I would attempt to do the following
1. Produce no Great People other than Great Prophets.
2. Any and all Great Prophets would be put into the capital city as super-specialists with the exception of the first one should I manage to found a religion.
3. To assist with the first point, only build wonders in the capital city that produce Great Prophet points, except for the National Epic and Wall Street.
4. ...
5. Profit!
I wanted to use a Philosophical leader to generate even more Great Prophets. I chose Frederick, planning to use his other Creative trait to help with the early land grab. I also did not want to use Elizabeth (Philosophical, Financial) for this as I wanted any economic results to stand on their own.
The game started off fairly well, despite having Montezuma as a next-door neighbor. The second city was sent down a little further than originally planned to cork a bottleneck and stifle his expansion completely. As a result, I founded Judaism in the capital city before the second city was built, which only helped with this economic experiment.
Of the wonders that generated Great Prophet points, I only missed out on Stonehenge. I built the Oracle to get Metal Casting. Next was The Parthenon for the GPP rate bonus, but since doesn't give Prophet points I did not build it in the capital. Chichen Itza followed (though the wonder effect isn't that great).
The next wonder was Angkor Wat. This wonder was fantastic for this approach. For all the Priest specialists used to help with the GPP rate, this practically turns all of them into Engineers, boosting production as well as economy. The last wonder was the Spiral Minaret, with the National Epic and Wall Street National Wonders rounding it out.
There was only one non-Prophet generated in the capital, a Great Artist who managed to beat the overwhelming odds and spawn despite a 5% chance. There were 14 Great Prophets total, the first used for The Temple of Solomon.
The capital city of course had a Market, a Grocer, a Bank, and as mentioned, Wall Street. I also ran the Bureaucracy civic from the time I discovered Civil Service until the end of the game. This provides a total commerce bonus of 250%. With each Great Prophet providing a base 5 gold, multiplied by 14 of them for 70 base, this generated a total of 245 gold from the Great Prophets alone, before inflation penalties, and aside from the other commerce and gold the capital was generating.
Also something of note is the production bonus they provided. The 14 Great Prophets provided a base 28 bonus hammers. With a Forge and Bureaucracy (75% bonus), this turns into 49 bonus hammers. Adding in a powered Factory (125% bonus), this becomes 63 bonus hammers.
Note the screenshot. There is no Ironworks in the capital as that was built in a different citiy. There is a bug in the game which prevents showing more than 6 super-specialists. At this point in the game, 11 of the 14 Great Prophets were in the capital (you can see number 12 down below).
Same capital, after all was said and done (14 Great Prophets inside)
As I was hitting the financial expansion barrier in the early going, a spawned Great Prophet would let me expand further. This was an extreme case of Great Prophet use, but it's interesting food for though, especially for OCC games.
Thoughts?
1. Produce no Great People other than Great Prophets.
2. Any and all Great Prophets would be put into the capital city as super-specialists with the exception of the first one should I manage to found a religion.
3. To assist with the first point, only build wonders in the capital city that produce Great Prophet points, except for the National Epic and Wall Street.
4. ...
5. Profit!
I wanted to use a Philosophical leader to generate even more Great Prophets. I chose Frederick, planning to use his other Creative trait to help with the early land grab. I also did not want to use Elizabeth (Philosophical, Financial) for this as I wanted any economic results to stand on their own.
The game started off fairly well, despite having Montezuma as a next-door neighbor. The second city was sent down a little further than originally planned to cork a bottleneck and stifle his expansion completely. As a result, I founded Judaism in the capital city before the second city was built, which only helped with this economic experiment.
Of the wonders that generated Great Prophet points, I only missed out on Stonehenge. I built the Oracle to get Metal Casting. Next was The Parthenon for the GPP rate bonus, but since doesn't give Prophet points I did not build it in the capital. Chichen Itza followed (though the wonder effect isn't that great).
The next wonder was Angkor Wat. This wonder was fantastic for this approach. For all the Priest specialists used to help with the GPP rate, this practically turns all of them into Engineers, boosting production as well as economy. The last wonder was the Spiral Minaret, with the National Epic and Wall Street National Wonders rounding it out.
There was only one non-Prophet generated in the capital, a Great Artist who managed to beat the overwhelming odds and spawn despite a 5% chance. There were 14 Great Prophets total, the first used for The Temple of Solomon.
The capital city of course had a Market, a Grocer, a Bank, and as mentioned, Wall Street. I also ran the Bureaucracy civic from the time I discovered Civil Service until the end of the game. This provides a total commerce bonus of 250%. With each Great Prophet providing a base 5 gold, multiplied by 14 of them for 70 base, this generated a total of 245 gold from the Great Prophets alone, before inflation penalties, and aside from the other commerce and gold the capital was generating.
Also something of note is the production bonus they provided. The 14 Great Prophets provided a base 28 bonus hammers. With a Forge and Bureaucracy (75% bonus), this turns into 49 bonus hammers. Adding in a powered Factory (125% bonus), this becomes 63 bonus hammers.
Note the screenshot. There is no Ironworks in the capital as that was built in a different citiy. There is a bug in the game which prevents showing more than 6 super-specialists. At this point in the game, 11 of the 14 Great Prophets were in the capital (you can see number 12 down below).
Same capital, after all was said and done (14 Great Prophets inside)
As I was hitting the financial expansion barrier in the early going, a spawned Great Prophet would let me expand further. This was an extreme case of Great Prophet use, but it's interesting food for though, especially for OCC games.
Thoughts?
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