The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
One of the most effective ways to slow the AI down is to get one of their neighbors to go to war with them. You can also go to war with them yourself, but be sure to put some pressure on them.
-Drachasor
"If there's a child on the south side of Chicago who can't read, that matters to me, even if it's not my child. If there's a senior citizen somewhere who can't pay for her prescription and has to choose between medicine and the rent, that makes my life poorer, even if it's not my grandmother. If there's an Arab American family being rounded up without benefit of an attorney or due process, that threatens my civil liberties. It's that fundamental belief -- I am my brother's keeper, I am my sister's keeper -- that makes this country work." - Barack Obama
Nope. The enemy civs must keep their spaceship in another dimension or underground in a top-secret location because you can't destroy their ship unless you destroy all of their cities!
I find this odd. A spaceship would be a very large, rather immobile vehicle. If not your capital, you would need designate a location to construct the spaceship.
This would present the target -- for both military strikes and covert actions.
Any spaceship that large would probably have individual components built on the Earth but then be assembled in space itself, much like the international space station. So you would need to shoot it out of orbit if you wanted to destroy it. It's the only way that it makes sense.
Like the spaceship parts, the Apollo program is a "project", i.e. it isn't located anywhere (not even the city that built it). Therefore, you can't capture it.
Originally posted by Mergle
Like the spaceship parts, the Apollo program is a "project", i.e. it isn't located anywhere (not even the city that built it). Therefore, you can't capture it.
I agree with Diadem, it should stay as a building in the city that built it, so capturing it will stop all production until it's rebuilt
Any spaceship that large would probably have individual components built on the Earth but then be assembled in space itself, much like the international space station. So you would need to shoot it out of orbit if you wanted to destroy it. It's the only way that it makes sense.
Bah! Just build the Space Elevator wonder and have your troops push the "Top Floor" button to get to the enemy spaceship for take over.
Comment