I normally play MP and it is not uncommon for people to have a war lasting the entire 5000 years of the game. Even after 5000 years of constant war no was unhappiness can be seen. Isn't this a little unrealistic? For game balance war unhappiness should be tuned up so that the war mongers actually suffer some sort of negative effect.
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Not enough war unhappiness.
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I thought war unhappiness only geared up when you were the aggressor, or when a significant percentage of your population is the ethnicity of the nation with which you are at war.
If you get attacked by another power, I don't think you should suffer war weariness as a result. That would be a recipe for punishing players who just defend.Tutto nel mondo è burla
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Police State significantly cuts how much war unhappyness there is; at one point near the end of a long war, I decided I had enough units, and changed to a different goverment civic, and some of my cities developed an extra 19 or so unhappy faces.
This was bad, and one cant change back for 5 turns...
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I think war unhappiness (if you are the aggressor) is just about right.
After about 30 turns or so (don't really recall), i had some 10 unhappiness faces in my core cities. Sure put a halt to my production of military units.
Good thing though was i had enough units to finish the job.
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... and some of my cities developed an extra 19 or so unhappy faces.
Ouch! I've only seen 17 from war weariness.
Modern age; I had declared war to pass through his territory to get to my real opponent, who had attacked ME.
(No, open borders were not an option)
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In AU 100-A (the first Civ IV Apolyton University game), I had a war where I was pushing the culture slider up to at least 50%, maybe 60%, by the end in order to combat war weariness. It can definitely be a huge issue when launching major wars of aggression, at least when using civics that don't mitigate against it.
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