The only reason anyone complains is because they don't know about certain ai advantages. If the developer had just told everyone what all the advantages are, there would be no problem. I think we have established that the manual doesn't reveal all the ai advantages.
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Cheatery of the highest order!
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Originally posted by Tiberius
But then they (Firaxis) should document this and make it public.
No one would complain (or very few) that the AI starts with an extra warrior, if the purpose is clearly defined.
When they say that human and the AI are even on Noble, and then we find out that the AI gets free units, pays less maintenance and so on, I am not surprised that people are upset.
How hard is it to read a manual?
I can't quote from it, since my manual is dutch (). But on the page where it lists the effects of difficulty it clearly says so. It does indeed say that on noble AI and human are equal, but they are talking about speed of building and teching etc. Directly below that the manual clearly states AI gets starting bonusses.
On higher difficulty levels, barbarians are also stronger, you can't get shettlers or workers from villages, and your cities have less starting hapiness and health, to name a few effects.
Realisticly, humans have a big edge with starting. If you don't like your starting position, or the first few moves turn out to go wrong, you just restart. The AI doesn't have that luxury. No surprise they get some other bonusses to compensate.
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Originally posted by Diadem
They HAVE documented it and they HAVE made it public.
How hard is it to read a manual?
I can't quote from it, since my manual is dutch (). But on the page where it lists the effects of difficulty it clearly says so. It does indeed say that on noble AI and human are equal, but they are talking about speed of building and teching etc. Directly below that the manual clearly states AI gets starting bonusses.
Sorry, I didn't mean to be rude, but this is what the manual says.
Most people complain because Firaxis acclaimed the new AI as being competitive and much better than the previous one, and it turns out that the AI has to rely on "cheating" even on lower difficulty levels. This sounds very bad especially after they praised it on how good it is.
Now, I don't really care that the AI gets some help to be competitive (except for paying less maintenance for units, which I dislike), though I would prefer to have an "intelligent", and not a cheating AI. I realize that it isveryextremly difficult to achieve something like this, but in the end the whole thing still leaves a bad taste in my mouth."The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
--George Bernard Shaw
A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
--Woody Allen
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Originally posted by Diadem
They HAVE documented it and they HAVE made it public.
How hard is it to read a manual?
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Originally posted by Diplomatic
So? Yes people will scream no matter what. I don't really see how pointing out an alternative is really that funny...
IT IS!!!
Isn't your alternative suggestion cheating too?
See...
YOU complained about cheating, AND THEN offer your own cheating solution!!!
Silly!!!
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Originally posted by Aileron
There have been a lot of other threads on why making good AI is hard, and why AI needs to get bonuses/cheats, and about the bonuses/cheats that the human gets on low levels too, etc...*but* I also think Firaxis could have been more explicit in their public comments, and the little blurb on page whatever of the manual.
They could have just said something like: We think Noble gives the most balanced game play human vs. AI, but the AI does get bonuses on every difficulty level. We felt this was necessary for these reasons: xxxx (to prevent AI from being wiped-out early, compensate for weakness here or there, whatever, I don't know what their reasons were. I'm sure they debated long and hard over them, and thought their final decisions were good, but it would be nice to know their reasoning).
Exactly
Fireaxians several times highlighted the fact that some dramatic civ III cheats are no longer present while promoting the game here and there so they removed civs knowing in advance resources,till now,well done, they recognized AI kiddy cheating makes customers really upset.
Now it has been discovered the way that medium and higher levels cheats maybe in a heavier way than civ III , and this hasn't been promoted in the marketing interviews,why ??
Gunter
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Originally posted by rockhopper
But it is....
IT IS!!!
Isn't your alternative suggestion cheating too?
See...
YOU complained about cheating, AND THEN offer your own cheating solution!!!
Silly!!!
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Originally posted by Diplomatic
I didn't complain about cheating. You sure love those exclamation marks though, so I hope you're enjoying yourself.
You say cheating, I say tool for suspension of disbelief required by any gamer to sufficiently enjoy any game.
And we always enjoys ourselves, yes we do.
Not in that way, ya perv.
This posting has been deemed Exclamation-Point-Free by Internet grammar lawyers eveywhere.
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Originally posted by ghen
I don't see why the AI needs warriors early anyway except to protect against the human.. Animals are your only opponents for the first thousand years or whatever and they don't go inside cultural boundries at all.
I would have thought something more classy than such a cheat ...
Gunter
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