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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I'll often get a dozen or more tiles revealed, but with stupid gaps in them so I have to go and explore that terrain anyway to see if there are huts or resources there.
The maps are really great in the early going. They may allow you to find a rival quickly, spot another goody hut, reveal the shoreline, or even project out in to the water to reveal the presence (or absence) of islands or another continent!
Obviously if you "save" your huts for later, any map info you get at that point is liable to be worth less.
I agree with the first 3 posters... maps in goody huts are useless. So far they have never revealed another goodie hut, nor revealed a good place to place a city, nor any enemy cities
That, Adagio, is because they, like any law-abiding citizen, hate you.
Why can't you be a non-conformist just like everybody else?
It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok
Originally posted by Adagio
I agree with the first 3 posters... maps in goody huts are useless. So far they have never revealed another goodie hut, nor revealed a good place to place a city, nor any enemy cities
I like maps, but some tend to be more revealing then others perhaps? In my present game, I got 4 huts, one as I started my first city 99 gold, the next a map, the next a scout, and the last another map. I had much less to explore as a result and it set the stage for my early expansion. Aside from all the luxuries and resources, since I beelined for bronze working, I could see two copper resources, which I quickly settled upon, and after iron working, I have added two iron resources. My Praetorians are now gathering for an early war with Louis XIV. Have to build some catapults now and I'm off to Paris.
Playing on Huge Maps all the time as I do, the Scout is the most important by far. I recently played a no-tech trading, Noble, Continent, Huge Map, Hot Seat game against myself and 16 AIs Civs to see how a couple of differing strategies played out in real time. The first Civ I played got two Scouts right off the bat, the second Civ just money and maps from the wandering slow Warrior. The advantage from the two early scouts just snowballed as they discovered more huts, more techs, and more money, that it wasn’t even funny.
"Guess what? I got a fever! And the only prescription is ... more cow bell!"
maps are better than gold for the first era - what can you do with gold? you can't spend it, you can't trade it and anything more than twenty-five gold is a waste of time re offsetting your early expansion.
i'd much rather see my surrounding terrain revealed, ergo maps are great.
as for the # of squares revealed, i suppose they're minor tribes and maybe reveal 12 squares, equivalent to what you can see on turn 1.
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