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Why do maps from huts show so little terrain?

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  • Why do maps from huts show so little terrain?

    I'm not sure i have ever had more than a few squares revealed by a map from a village. Often no additional squares get revealed.

    Is this others' experience as well?

  • #2
    I'll often get a dozen or more tiles revealed, but with stupid gaps in them so I have to go and explore that terrain anyway to see if there are huts or resources there.

    Maps, Schmaps.

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    • #3
      down with maps

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      • #4
        The maps are really great in the early going. They may allow you to find a rival quickly, spot another goody hut, reveal the shoreline, or even project out in to the water to reveal the presence (or absence) of islands or another continent!

        Obviously if you "save" your huts for later, any map info you get at that point is liable to be worth less.


        - Sirian

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        • #5
          Maps are generally my favorite goody pop very early in the game. Well scouts might be better, but Map > Gold any day.

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          • #6
            Dearmad's mod addresses that by slightly increasing the range. If you want to find out how, just check out the internal workings of the mod.
            ~I like eggs.~

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            • #7
              I agree with the first 3 posters... maps in goody huts are useless. So far they have never revealed another goodie hut, nor revealed a good place to place a city, nor any enemy cities
              This space is empty... or is it?

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              • #8
                That, Adagio, is because they, like any law-abiding citizen, hate you.
                Why can't you be a non-conformist just like everybody else?

                It's no good (from an evolutionary point of view) to have the physique of Tarzan if you have the sex drive of a philosopher. -- Michael Ruse
                The Nedaverse I can accept, but not the Berzaverse. There can only be so many alternate realities. -- Elok

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                • #9
                  Everybody hates me









                  So nothing unusual here



                  Why can't I attack those goodie huts instead, that way they can learn to not give me some stupid map
                  This space is empty... or is it?

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                  • #10
                    Originally posted by Blake
                    but Map > Gold any day.
                    Are you kidding? Gold from some huts means I can build more early cities and keep running science at 100%.

                    Tech > Gold/Free Unit > Maps.

                    Maps!
                    "Stuie has the right idea" - Japher
                    "I trust Stuie and all involved." - SlowwHand
                    "Stuie is right...." - Guynemer

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                    • #11
                      Originally posted by Adagio
                      I agree with the first 3 posters... maps in goody huts are useless. So far they have never revealed another goodie hut, nor revealed a good place to place a city, nor any enemy cities
                      I like maps, but some tend to be more revealing then others perhaps? In my present game, I got 4 huts, one as I started my first city 99 gold, the next a map, the next a scout, and the last another map. I had much less to explore as a result and it set the stage for my early expansion. Aside from all the luxuries and resources, since I beelined for bronze working, I could see two copper resources, which I quickly settled upon, and after iron working, I have added two iron resources. My Praetorians are now gathering for an early war with Louis XIV. Have to build some catapults now and I'm off to Paris.

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                      • #12
                        Settler > Worker > Scout > Tech > Gold > Warrior > Map > Barbarian

                        The first two you only get on the lowest difficulty levels.

                        And a scout is of course only useful on large landmass maps.

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                        • #13
                          Playing on Huge Maps all the time as I do, the Scout is the most important by far. I recently played a no-tech trading, Noble, Continent, Huge Map, Hot Seat game against myself and 16 AIs Civs to see how a couple of differing strategies played out in real time. The first Civ I played got two Scouts right off the bat, the second Civ just money and maps from the wandering slow Warrior. The advantage from the two early scouts just snowballed as they discovered more huts, more techs, and more money, that it wasn’t even funny.
                          "Guess what? I got a fever! And the only prescription is ... more cow bell!"

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                          • #14
                            I have never gotten a barbarian. Though the highest level I've played so far is Noble.

                            So I'm not complaining about maps too much. Much better than the barbarians I always seemed to get in civ3.

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                            • #15
                              maps are better than gold for the first era - what can you do with gold? you can't spend it, you can't trade it and anything more than twenty-five gold is a waste of time re offsetting your early expansion.

                              i'd much rather see my surrounding terrain revealed, ergo maps are great.

                              as for the # of squares revealed, i suppose they're minor tribes and maybe reveal 12 squares, equivalent to what you can see on turn 1.

                              regards,

                              Peter
                              regards,

                              Peter

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