Dennis Shirk, Manager at developer Firaxis Games, sent the following message to Apolyton Civilization Site's administration to share with the community regarding the status of Civilization IV's first patch.
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Dan; Apolyton CS
Hello everyone!
I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.
I just wanted to let everyone know that as of [this] Monday afternoon, the patch was sent to [publisher] 2K [Games] for final testing, so barring any problems in Q[uality] A[ssurance], we will be releasing it shortly.
Some of the highlights include multiple A[rtificial] I[ntelligence] improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.
To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better.
Dennis Shirk
Firaxis Games
I've heard from many of you via the Firaxis website Contact Us form (many thanks for all the dxdiag files and savegames) and wanted to say thanks for all the feedback and detailed bug reports that were sent up.
I just wanted to let everyone know that as of [this] Monday afternoon, the patch was sent to [publisher] 2K [Games] for final testing, so barring any problems in Q[uality] A[ssurance], we will be releasing it shortly.
Some of the highlights include multiple A[rtificial] I[ntelligence] improvements and tweaks, worker behavior tweaks, MANY game play improvements (ex Animal Husbandry reveals horses), promotion tweaks, a softer pillage sound (requested by many, many people), fixed diplomatic exploits (gold for gold, peace treaty exploit), multiplayer tweaks (Hot seat, Lobby, etc.), memory, caching and performance improvements, etc. There were also a number of video card specific fixes.
To those of you having problems, thanks for your patience. Our guys were working around the clock with your detailed feedback to produce this patch. For those of you having no problems, it's only going to get better.
Dennis Shirk
Firaxis Games
Dan; Apolyton CS
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