(Note: I haven't played the game yet)
In Civ2, one's airforce was not -crucial-, but it was a decision to make nevertheless: mass howies, or mostly howies w/ some stealth bombers? You could have a viable army with a large airforce, nevertheless, and win the game with it. But if one were to compare an army of massed howies, some mech. infantry, and some fighters, to mixed army of howies/mech inf/stealth bombers, the former would, I think, win. Still, the point is that you really could build an effective airforce.
In Civ3, however, the airforce was a monumental joke to be ridiculed and ignored.
So--what are your impressions of Civ4's airforce so far? How has it been implemented? Have they fixed the Civ3 version, or gone back to Civ2's "we're units except not" thing?
In Civ2, one's airforce was not -crucial-, but it was a decision to make nevertheless: mass howies, or mostly howies w/ some stealth bombers? You could have a viable army with a large airforce, nevertheless, and win the game with it. But if one were to compare an army of massed howies, some mech. infantry, and some fighters, to mixed army of howies/mech inf/stealth bombers, the former would, I think, win. Still, the point is that you really could build an effective airforce.
In Civ3, however, the airforce was a monumental joke to be ridiculed and ignored.
So--what are your impressions of Civ4's airforce so far? How has it been implemented? Have they fixed the Civ3 version, or gone back to Civ2's "we're units except not" thing?
If you find a city without air defence (that comes with fighters on interception mission or SAM inafntry or others units) and you have some air unit nearby you can conquer that city really easy. Just begin bombarding (B) the defence of that city untill reaches 0% then start using the fighters Strike attack (S) to damage the units inside the city (max damage you can do is 50% of the unit strenght) and THEN attack via ground unit
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