I've noted several people complaining of a lack of wars, even on Noble. I noticed that too, when playing my usual builder style; I could (if not close to anyone too aggressive) get through a game without any warfare.
I've been pretty good on Noble, winning around 50% of games, and finishing 2nd on the others, but don't feel like moving up difficulty levels yet since it's always a very close game between myself and the top AI up to this point.
What I have been doing is adding AI players each custom game I play. My latest is a Large/Continents/16 player game (15 AI), and it's been a blast. Absolutely impossible to keep everyone happy; I created a religious bloc of 4 empires but still get dragged into wars or get declared on because I invariably upset someone no matter what I do. Trade with one AI, get three others upset. Refuse to help in a war, get another upset. Give in and declare war, get five others upset because they were friendly.
Super game. Right now it's 2000AD and I'm trying to get out a cultural victory before time runs out and Haphesut (sp?) wins [she's leading by 200 points due to a late war where she annexed the Arabians next door]... two cities will be Legendary for sure, but the third is going to take some luck and a Great Artist to make it...
I turned off Space Race, because it was too dominant a victory condition in my other games; it's made this one a lot more fun.
I've been pretty good on Noble, winning around 50% of games, and finishing 2nd on the others, but don't feel like moving up difficulty levels yet since it's always a very close game between myself and the top AI up to this point.
What I have been doing is adding AI players each custom game I play. My latest is a Large/Continents/16 player game (15 AI), and it's been a blast. Absolutely impossible to keep everyone happy; I created a religious bloc of 4 empires but still get dragged into wars or get declared on because I invariably upset someone no matter what I do. Trade with one AI, get three others upset. Refuse to help in a war, get another upset. Give in and declare war, get five others upset because they were friendly.
Super game. Right now it's 2000AD and I'm trying to get out a cultural victory before time runs out and Haphesut (sp?) wins [she's leading by 200 points due to a late war where she annexed the Arabians next door]... two cities will be Legendary for sure, but the third is going to take some luck and a Great Artist to make it...
I turned off Space Race, because it was too dominant a victory condition in my other games; it's made this one a lot more fun.
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