AI | Human | Explanation | |
---|---|---|---|
Civic Upkeep Percent | 100 | 80 | Human pays 80% of the amount the AI has to pay for civics |
Unit Cost Percent | 100 | 50 | I was wrong about this effect: effect unknown |
Unit Supply Percent | 35 | 100 | AI pays 35% of the unit maintenance cost humans have to pay for X units |
Unit Upgrade Percent | 30 | 100 | The Ai pays 30% of the unit upgrade cost humans ahve to pay |
Inflation Percent | 70 | 90 | If the total inflation is 10 shall the AI pay 7 gold/turn and the human 9 gold/turn |
War Weariness Percent | 70 | 100 | The AI has 70% of the war unhappiness humans have |
Animal Bonus | -70 | -40 | An animal with 2 strenght shall have 0.6 strenght vs the Ai and 1.2 strenght vs a human |
Barbarian Bonus | -40 | -10 | A barbarian warrior with 2 strenght shall have 1.2 strenght vs the Ai and 1.8 strenght vs a human |
Source: \Assets\XML\GameInfo\CIV4HandicapInfo.xml
The one with teh biggest advantage is in italic. Based on other enteries in this file assume I that unlistened entities mean they have the standard value of 100%.
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