OK,
So, Monasteries give you three affects:
1) You can build missionaries of said type.
2) You get culture.
3) +10% Science
Now, Scientific method makes the #3 option obsolete. So the game considers monasteries obsolete and you can't build them.
When I am going for a culture win, I find not having 1&2 because of 3 horribly inconvenient. This doesn't make sense either. Monasteries were built in the real world long after the scientific method. Religion is still important today.
Does anybody feel the same as me?
Anybody feel differently?
-DoktrJerms
So, Monasteries give you three affects:
1) You can build missionaries of said type.
2) You get culture.
3) +10% Science
Now, Scientific method makes the #3 option obsolete. So the game considers monasteries obsolete and you can't build them.
When I am going for a culture win, I find not having 1&2 because of 3 horribly inconvenient. This doesn't make sense either. Monasteries were built in the real world long after the scientific method. Religion is still important today.
Does anybody feel the same as me?
Anybody feel differently?
-DoktrJerms
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