Can YOU think of every possible action some of these guys playing CIV will take in EVERY possible situation? I can't.
Now, Civ: There are over 40 types of pieces (I tried not to UU's because they replace units, they are not extra) and over 10,000 squares = 400,000 possible moves with only one unit per type. Now, with no restrictions on squares to move to or pieces to capture this remains almost infinite throughout the length of the game.
in chess you do not move a single piece
every piece is connected to (almost) every other piece and all of them move as a whole
you cannot define the game as "oh pawns move 8 possible directions and thats it" because it doesnt work like that
in civ4 the units on the board have little or no interaction with each other even tho there are more of them
in danger of going off topic here but chess is at the same time extreamly simple and infinately complex and absolutley nothing like the simplicity of civ 4
you can spend a lifetime playing chess and still find new levels in it
you think that will apply to any civ game?
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