The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Announcement
Collapse
No announcement yet.
Rate these INDUSTRIAL buildings in terms of importance
It all depends on the situation, but I'll take a stab at it.
I am just assuming these cities have no culture generating buildings yet, that is why library is first even for the production city. If the production and food cities have growing culture, I would skip the library.
For a gold city:
Library
Harbor (if possible)
Bank
Observatory
For a production city:
Library
Forge
Barracks
Courthouse (assuming I have enough cities that it is worthwhile)
For a food city:
Granary
Library
Then Lighthouses/Harbors/Markets/Aqueducts etc. depending how unhealthy and unhappy the city is and what resources some of the buildings can take advantage of.
I know you didn't list some of the ones I mentioned in the food city, but I though it might be useful to say them anyway. In general, I find granaries very powerful in this game, so I particurally wanted to mention them. I usually build them in most cities and always in mid/late game cities.
Walls are situational for me, only build them if the city is in a precarious position. Colosseums only if the city needs them for happiness. I have yet to build a jail, but if you want to be able to have a long war, I imagine they help a lot.
Jacob's Law "To err is human: to blame it on someone else is even more human."
Comment