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Question about some buildings and how they affect Base Commerce

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  • Question about some buildings and how they affect Base Commerce

    okay, I am confused about something...

    I have looked through the manual (a PDF version I have) and I cannot get this question answered...

    the civilopedia is completely useless for this... and I cannot figure out in-game whether or not this is the case...


    Do buildings like market and bank affect BASE COMMERCE or do they just affect WEALTH?

    Meaning, are the benefits of such buildings really only noticeable if you have science + culture rate set below a combined 100%?

    I am wondering because in a current game my science rate is 70% and my culture is 30%. I am generating lots of money from religious buildings, trade routes, and other means, so I have low maintenance costs... so I really have no use for the wealth/commerce rate to be above 0% at this point.


    When I look at the effects of the buildings: market, bank... it just says +25% and an icon for gold... but it is not clear whether this is for BASE COMMERCE or the CITY COMMERCE which is generated from the Wealth rate which is left over from after whatever science and culture rate you do not use.

    I am asking because some of my cities do not generate much wealth and then would not benefit much from building market and bank.

    But if the market/bank does in fact contribute to BASE COMMERCE, then it would be of benefit to build them in those cities.

    Do you guys understand what I am asking?

    Thanks.
    To us, it is the BEAST.

  • #2
    *bump*

    cmon almost 3 hours and only like 3 views?

    and 2 of them are probably me!

    someone must know this answer!
    To us, it is the BEAST.

    Comment


    • #3
      I thought that it was a CIV convention that wealth augmenting buildings (market, etc.) only effect your total GOLD output. Library, etc., effecting science output ONLY.

      So yes, if you are going super culture/science output on your sliders, then the wealth buildings would do very little to adding to your economy (but still give a bonus nonetheless).

      This does seem to be true in cIV as it was in the previous games, AFAICT.

      Comment


      • #4
        They increase wealth only. Base commerce is unaffected. A harbour increases base commerce though.

        Comment


        • #5
          Originally posted by Fistandantilus
          They increase wealth only. Base commerce is unaffected. A harbour increases base commerce though.
          Wow. Long time no see.
          Contraria sunt Complementa. -- Niels Bohr
          Mods: SMAniaC (SMAC) & Planetfall (Civ4)

          Comment


          • #6
            Yeah I find it extremly confusing to have gold coins reprsent both trade AND gold. Bring back the damn arrows for god's sake.

            And shields! Fricking hammers are heresy!
            By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

            Comment


            • #7
              Originally posted by Kc7mxo
              Yeah I find it extremly confusing to have gold coins reprsent both trade AND gold. Bring back the damn arrows for god's sake.

              And shields! Fricking hammers are heresy!
              I agree about trade

              they should have arrows for trade and then coins for gold

              but I like the hammers

              shields don't really make sense, hammers do
              To us, it is the BEAST.

              Comment


              • #8
                Originally posted by Fistandantilus
                They increase wealth only. Base commerce is unaffected. A harbour increases base commerce though.
                okay, thanks...

                I figured this was the case...

                so harbors increase the trade route revenue... I figured this...

                but markets and banks only affect wealth...

                I guess I shall only build these in the cities that would benefit
                To us, it is the BEAST.

                Comment


                • #9
                  Originally posted by Sava


                  I agree about trade

                  they should have arrows for trade and then coins for gold

                  but I like the hammers

                  shields don't really make sense, hammers do
                  yeah. . . but its breaking with da tradition!

                  i dont really care otherwise, they do get the point across. but the coins are terribly confusing.
                  By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

                  Comment


                  • #10
                    Bear in mind that many wealth increasing buildings also have other effects that may come in handy even in cities that produce 0 wealth.

                    I love when I build a grocer in an unhealthy city with no specialists... and suddenly the health allows two new merchant specialists who start generating wealth that the grocer increases.

                    Comment


                    • #11
                      One more thing, at least in my experience so far, Markets/Banks/Grocers boost wealth from any source, not just from base commerce. If you are relying on shrine income to make money, building a bank in the city (or cities) with shrines is very, very useful. Also, the 50% "coin icon" bonus in your capital from Beauracracy goes to base commerce, not wealth, which threw me off at first and I guess is sort of on topic.

                      Comment


                      • #12
                        After doing some experimenting with world builder discovered I the following:

                        Merchant specialists their gold goes directly to gold and not base commerce, same is true for super merchant specialists. So cities with any of those 2 would benefit from banks. The gold from them doesn't influence science at all. So a civilization with 100% science and no holy city can still have a possitive cashflow if it has enough merchant specialists or merchant super citizens.

                        The same is true for holy cities with the holy scrine in them(build by prophet). Bank in those holy cities(with scrines) boost the gold generated by them.

                        If a city doesn't have gold giving specialist or super specialists and it is not a holy city, then shall it never recieve any benefit from banks as long as science is 100%. Except the ability to build wall street(requires X amount of banks). Building banks in those cities is throwing hammers away, I'm happy I realized this because I have build banks in those cities in the past

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                        • #13
                          er what about building settlers' effect on city's population? I'm very confused right now
                          I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                          Asher on molly bloom

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                          • #14
                            Originally posted by Datajack Franit
                            er what about building settlers' effect on city's population? I'm very confused right now
                            In Civ3 you had to give two city populations for one settler. In Civ4 you don't spend population, but the city will not grow whilst you build the settler.

                            Comment


                            • #15
                              ooooooohhhhhhh



                              thanks!
                              I will never understand why some people on Apolyton find you so clever. You're predictable, mundane, and a google-whore and the most observant of us all know this. Your battles of "wits" rely on obscurity and whenever you fail to find something sufficiently obscure, like this, you just act like a 5 year old. Congratulations, molly.

                              Asher on molly bloom

                              Comment

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