Originally posted by Saldrin
There is an option, to turn on the city icons for beakers, coins, and hammers, so you can tell which cities are producing the most of whatever. I usually start to keep things balanced in the start of the game, usually focusing my capital on GPP and a lot of farms to feed them. And let my cities decide what they want to become by watching for the icons.
I wait and see what cities start producing the most hammers and I build forges and what not there. For my commerace cities I stick mainly to cottages and one or two farms. I also keep my specialist geared towards that production. I convert a lot of merchants in my commerace city, and priest for the added food and hammers, engineers in my hammer city, ... Yadda yadda yadda.... City that are not used for comm/prod/sci I use as military cities. And as my GPP city pumps out great people, I put that great person in the appropiate city: merchant in my comm city, engie in my hammer city...
Probably not the best advice, but its been working fairly well for me.
There is an option, to turn on the city icons for beakers, coins, and hammers, so you can tell which cities are producing the most of whatever. I usually start to keep things balanced in the start of the game, usually focusing my capital on GPP and a lot of farms to feed them. And let my cities decide what they want to become by watching for the icons.
I wait and see what cities start producing the most hammers and I build forges and what not there. For my commerace cities I stick mainly to cottages and one or two farms. I also keep my specialist geared towards that production. I convert a lot of merchants in my commerace city, and priest for the added food and hammers, engineers in my hammer city, ... Yadda yadda yadda.... City that are not used for comm/prod/sci I use as military cities. And as my GPP city pumps out great people, I put that great person in the appropiate city: merchant in my comm city, engie in my hammer city...
Probably not the best advice, but its been working fairly well for me.
I think I would reconsider this. Civ4 is very harsh on this strategy. You really have to plan out what a city is going to do before you even build it. Terrain and Resources will direct what is possible, and maybe even offer some choices, but before you even launch that settler you need to know exactly what the location's goal is going to be.
Edit to add: http://www.civ4info.com/Sullla/civ4_walk_1.html
This helps a lot
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