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Unrealistic Combat: What side are you on?

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  • Yes, you missed those points, and about two hundred minor variations of each.
    THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
    AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
    AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
    DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

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    • Originally posted by Mergle

      If your victory relied on one dice roll, it wasn't perfectly played.
      Except when your opponent plays perfectly as well (or equally bad, as you wish).

      How exactly is a combat system based on luck (with a bit of an exxageration here) strategic ?? Can you explain me that? I thought that a strategic play means that you have the proper technology which enables you to build the proper unit at the proper place in the proper moment. Where exactly fits in luck here?

      When I lose with a superior unit to a weaker one, I wonder why did I put all that effort in researching that tech that enabled the advanced unit.

      But LordShiva is right. This has been discussed to death. Let it rest in peace.
      "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
      --George Bernard Shaw
      A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
      --Woody Allen

      Comment


      • Originally posted by Tiberius


        Except when your opponent plays perfectly as well (or equally bad, as you wish).

        How exactly is a combat system based on luck (with a bit of an exxageration here) strategic ?? Can you explain me that? I thought that a strategic play means that you have the proper technology which enables you to build the proper unit at the proper place in the proper moment. Where exactly fits in luck here?

        When I lose with a superior unit to a weaker one, I wonder why did I put all that effort in researching that tech that enabled the advanced unit.

        But LordShiva is right. This has been discussed to death. Let it rest in peace.
        Luck is not limited to combat rolls. Starting positions (river/bonus food etc.), the possibility of gaining key resources as they are revealed through tech and barbarian activity are all very much luck based. Therefore tech leads can be luck based as well.

        Strategy is about planning, sure, but it's also about the execution of contingencies for expected occurences AND reactions to unexpected turns of events.

        You put the effort into tech because your units will most of the time beat inferior units. However, a clever player with proper fortifications/feinting/baiting - tactics - has a chance against a strategically inferior yet technologically superior foe. This is how it should be in a strategy game.

        Use the same level of caution, planning and execution as the spearman and your tanks may lose a battle or two, but you will always win the war. This is also how it should be.

        That being said, I am sympathetic to the immersion issues. Warrior/sword/bow, etc. graphics should change to a "guerrilla" type unit at the industrial era (no power change, just representation). It would not be a ton of work for Firaxis and it's clear their is a contingent of players that would really appreciate this.

        Comment


        • Originally posted by Tiberius
          How exactly is a combat system based on luck (with a bit of an exxageration here) strategic ?? Can you explain me that?
          Luck has been a factor in every war since the dawn of man. Modern countries spend a fortune on planning, doctrine and training to minimise it, but it still creeps in. Would Waterloo have been different if Napoleon had been feeling well that day? Would the Battle of Britain have been won had the accidental bombing of a German city not led Hitler to order the shifting target priority?

          The strategic layer of the game is in ensuring that you apply enough force in the right area to reduce the impact of luck. Civ is a big enough game that you'll never win or lose on the toss of a single dice, all your decisions made up to that point have contributed to the outcome.
          To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
          H.Poincaré

          Comment


          • 2 gp from me:

            I know, I know it is a dead horse, and I probably am going to anoy someone...

            I had my doubts about the civ4-combatsystem (f.ex. the introduction of a single strength instead of attack and defense), but after seeing it in action I like it. I feel it is very realistic. It's great that I see the odds, and I have never felt cheated upon.

            If my tank looses to a spearman, which has yet to happen, it doesn't bother me the least. I once lost a gunship to a horsearcher. Oh, I can swear and say "You lucky b......", but I have no problems thinking there's a storm grounding my gunships, and the brilliant tactical leader of the horsearchers has used the cover of darkness, rain, fog and bushland to sneak in and surprise the overconfident crews of the gunships. It happens so rarely I can easely accept this, and to me it even deepens the imersion into the game.

            They can make a checkbox at the start of a new game to alow "sure wins", but don't make it default or, god forbid, a hardcoded part of the game, thank you very much. I want my weaker (even much weaker) enemy to have some chance at resisting. I might mod all kind of things in civ4, but one thing I will not do, is take away the chance of loosing or whinning against the odds. I am all 100% with Sid on that point. I cheared my forgotten warriors as they defended a city (on plains) against an enemy cavalry (and then I hurried out and upgraded them).

            Those two occations are the only ones I remember in civ4, where the odds where overwhelming (spelling?), but they added a lot to the games for me. In all other figths the outcome was never that unlikely and my perception is purely one of fair results.

            And luck (by way of weather, relative movements between opponents that can't see each other, choice of units fielded in case you don't know what the enemy has, a badly timed guerilla-attack on your supply-depot etc.) can and will always be able to impact results in a real war although one can (as mentioned earlier) try and plan to minimize the effect. That is exactly what is required in civ4, and I like that.

            If peoply has a problem imagining (spelling?) causes for unlikely outcomes (any outcomes actually) they miss out on the best part of civ (to me, that is). Try reading this for example:
            Monarch Level Rome Pangaea 60% Water Temperate 4 Billion years Standard Sized World 7 Enemy Civs (Random). Garacius attempted to get the stubborn brush out of the way for the 3rd time, and again wound up on his back. “Damn,” he yelped, quickly sucking his torn hands to quell the sting of his...


            Born out of a game of civ3! Amazing to me it is (sorry for the yoda-thing there). That's what's going on in my head with every game, although I am not that good at writing it down.

            Enjoy!

            Best regards

            Firebird

            Comment


            • Originally posted by Drachasor


              Depends on the game. Early on it might be just one bad combat.

              Though, usually you need a string of bad luck to upset a well-played game however.

              -Drachasor
              True (I just won a game by spaceship where Montezuma should have killed me in the ancient age but my heroic warrior fluked victory against two of his quenchas (whatever they're called)). But if it's that early on, you can't really say that you would have won but for that roll - who knows what would have happened later.

              Comment


              • (oops. dp)

                Comment


                • Originally posted by Zebitty

                  The debate is more a case of a case of turning up with a a unit of Tiger tanks to face William Wallaces' (Braveheart) attack on the English at Bannockburn.
                  I must be calm. I must be calm. I MUST BE CALM!

                  It was Robert de (the) Bruce at Bannockburn not Wallace. He was helped by an incompetent numpty of an English king (Edward II) who kindly made his knights charge through a bog while keeping his longbowmen (more than capable of slaughtering the scots infantry - see the defeat of Wallace at Falkirk by Edward I) tightly packed at the back of his army so they couldn't be used.

                  The scots infantry at the time used spears (10 foot long poles)- more than capable of poking holes in horses at a distance (pikes 20+ foot long poles) were much later - see flodden (and that was a disaster for Scotland BTW).

                  History tells us that you could walk across the river on the corpses.

                  As for Wallace, by the time Robert de Bruce came along his head was adorning a pike in London while the remainder of his body parts were scattered throughout the country.

                  As for the original question of the poll -



                  JATF

                  Comment


                  • Maybe a new promotion should be available for units:
                    RNG master: x% more chances to have a favourable result during the RNG roll.

                    RNG master I, RNG master II .... RNG master "combat will generate the expected result"

                    I don't want hardcoded, sure wins either. I'm ok with random results, but sometimes they seem just ... too random.
                    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
                    --George Bernard Shaw
                    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
                    --Woody Allen

                    Comment


                    • It all depends on which you find more fun,
                      but wouldn't it be better to have this as an option somewhere?

                      Comment




                      • Enigma_Nova, every time someone resurrects this thread, God kills a kitten
                        THEY!!111 OMG WTF LOL LET DA NOMADS AND TEH S3D3NTARY PEOPLA BOTH MAEK BITER AXP3REINCES
                        AND TEH GRAAT SINS OF THERE [DOCTRINAL] INOVATIONS BQU3ATH3D SMAL
                        AND!!1!11!!! LOL JUST IN CAES A DISPUTANT CALS U 2 DISPUT3 ABOUT THEYRE CLAMES
                        DO NOT THAN DISPUT3 ON THEM 3XCAPT BY WAY OF AN 3XTARNAL DISPUTA!!!!11!! WTF

                        Comment


                        • I'm sorry about the kittens. I hope this bump shows my respect.

                          Comment


                          • Originally posted by LordShiva


                            Enigma_Nova, every time someone resurrects this thread, God kills a kitten
                            Now THAT is a good summary.

                            Comment


                            • I agree.

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