Originally posted by Targonis
What I am seeing are a lot of people who feel that every fight is a head to head fight, which isn't how things work in a city.
Think about it, the tank vs. spearman example that everyone complains about NEVER is an issue when the spearman is fighting on level ground. When you have trees on a hilltop, and a tank rolls in, foot units WOULD have plenty of room to hide and attack the weak spots on a tank. The tech available doesn't need to be high, sneak up and get some rocks into the wheels, and the tank is dead in the water. Cities are the same way.
What I am seeing are a lot of people who feel that every fight is a head to head fight, which isn't how things work in a city.
Think about it, the tank vs. spearman example that everyone complains about NEVER is an issue when the spearman is fighting on level ground. When you have trees on a hilltop, and a tank rolls in, foot units WOULD have plenty of room to hide and attack the weak spots on a tank. The tech available doesn't need to be high, sneak up and get some rocks into the wheels, and the tank is dead in the water. Cities are the same way.
Unless the spears of the spearmen are some rocket launchers... there is no way they can win.
In your situation, you only need to get the tank commander out of the tank (look!! i am saying the tank commander, not the gunner or radio man, the tank commander!
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We are trying to justify that a spearmen division/batalion should have a posibility against a tank division/batalion... really, it doesn't have sense.
They should die.. heroically if you want... but they should DIE
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Originally posted by Targonis
One thing that I feel would be nice is if city walls DID provide some defense against gun powder units, or at least a higher end version. A 20 foot thick wall will keep gunpowder units out, even a 10 foot thick wall will do it. Over time a gunpowder unit should be able to do damage to the walls if that's what they want to do though.
One thing that I feel would be nice is if city walls DID provide some defense against gun powder units, or at least a higher end version. A 20 foot thick wall will keep gunpowder units out, even a 10 foot thick wall will do it. Over time a gunpowder unit should be able to do damage to the walls if that's what they want to do though.
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Going back to the spearmen-tank discussion... i think that the problem is that the AI leaves it old units on the map for the entire game.
It is not hard to see in the last parts of the game, the modern units of the AI on the advance and their cities full of archers and pikemen... that's the problem.
If the AI can make riflemen and tanks, it SHOULD upgrade all its units to those modern ones... but no, the AI preffers to build new ones instead of upgrading the old ones (i do not said that the AI doesn't do this seldom... but i haven't noticed that behavior
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I have seen a lot of people suffering this and i suffered it myself too.
Also, let's not forget the naval combat...
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It is far easy to loose your new modern units against galleys and galleons...
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If the AI can make submarines, battleships and destroyers... why it keeps the galeons around the map???... maybe because it wasn't told to upgrade those units properly.
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Of course, this applies to normal/hard difficulty levels... in the easiest one, you can have AI that can only build spearmen while you already have tanks (in my opinion, it should be a walk in the park for you anyway
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