A cool way for tech steal to work would be tapping another Civ's research, while the tap is up you share a %age of their beakers, for balance it probably shouldn't be possible to steal more than you're researching.
So: use spy to infiltrate a large enemy city, when researching tech if the infiltrated civ has that tech (or is also researching it) you get a bunch of extra beakers from the infiltration. The maximum stolen per turn is equal to your research efforts, or the # of labs being produced by the infiltrated city, whichever is lower. Infiltration would only last a few turns (8 or 10 maybe?) and success would be lower for subsequent infiltrations of the same city. You could infiltrate multiple cities at once. (the capital could have lower success rate but give a much better tap)
Seems like a good idea to me
.
So: use spy to infiltrate a large enemy city, when researching tech if the infiltrated civ has that tech (or is also researching it) you get a bunch of extra beakers from the infiltration. The maximum stolen per turn is equal to your research efforts, or the # of labs being produced by the infiltrated city, whichever is lower. Infiltration would only last a few turns (8 or 10 maybe?) and success would be lower for subsequent infiltrations of the same city. You could infiltrate multiple cities at once. (the capital could have lower success rate but give a much better tap)
Seems like a good idea to me

Comment