What I find particularily annoying is that on defense, the catapult is almost always the last unit to defend. So you get attacked by a big stack, and it waits until the last attack to do collateral damage? That doesn't make much sense.
Unfortunately, I can't really think of a better system that isn't open to pretty obvious exploitation by the player.
Bh
Unfortunately, I can't really think of a better system that isn't open to pretty obvious exploitation by the player.
Bh
Comment