In Civ 4, they made it so that to cause damage to units (not to defensive improvements) you have to "charge" the unit and possibly cause it to die. Now the payoff of that is that the unit can cause collateral damage and wound many units in the stack. It serves as a great stack of doom (SoD) equalizer. But from a "making sense" POV, I just don't get it.
I've heard of cavalry charges but catapult, cannon "charges??? It doesn't make any sense.
I know it was put into the game for balance otherwise artillery would just be too powerful (if it could still cause collateral damage without suffering damage itself). But the concept itself seems nonsense. Personally I think there are better ways to implement "collateral damage" concept yet still maintain balance.
Would do people think about the "articllery charge" implementation?
I've heard of cavalry charges but catapult, cannon "charges??? It doesn't make any sense.
I know it was put into the game for balance otherwise artillery would just be too powerful (if it could still cause collateral damage without suffering damage itself). But the concept itself seems nonsense. Personally I think there are better ways to implement "collateral damage" concept yet still maintain balance.
Would do people think about the "articllery charge" implementation?
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