Why would you waste time building one unless one of two things are true:
1) An actual pass between two impassable objects that is only one square in size and doesn't allow diagonal travel around the fort. A plug in the dike, so to speak.
2) A resource such as iron or oil that is critical to your war machine and vulnerable to enemy pillage.
Other than that, without ZOC, forts are worthless. The enemy, even AI enemies, can figure out that you can easily bypass these things to attack what they're supposed to be protecting.
I understand that there are some AI issues with pathing and such when dealing with ZOC, but many times forts or castles were not population centers, but strategic safe havens and strongpoints that could NOT be ignored by invaders. CIV IV forts should reflect this.
At the VERY least, units that are in a fort but not fortified should get a free attack at a passing invader if there is no ZOC.
For those ubernoobs out there, ZOC was a concept in earlier Civ games, which basically set up an area around a military unit that would not allow foreign military units to go past them. You simply couldn't move past them as the "zone of control" (each square immediately surrounding a unit) would simply prevent it. You had to attack and kill that unit to get by. On narrow passes and isthmus, it was like a Horiatio At The Bridge, kind of thing.
1) An actual pass between two impassable objects that is only one square in size and doesn't allow diagonal travel around the fort. A plug in the dike, so to speak.
2) A resource such as iron or oil that is critical to your war machine and vulnerable to enemy pillage.
Other than that, without ZOC, forts are worthless. The enemy, even AI enemies, can figure out that you can easily bypass these things to attack what they're supposed to be protecting.
I understand that there are some AI issues with pathing and such when dealing with ZOC, but many times forts or castles were not population centers, but strategic safe havens and strongpoints that could NOT be ignored by invaders. CIV IV forts should reflect this.
At the VERY least, units that are in a fort but not fortified should get a free attack at a passing invader if there is no ZOC.
For those ubernoobs out there, ZOC was a concept in earlier Civ games, which basically set up an area around a military unit that would not allow foreign military units to go past them. You simply couldn't move past them as the "zone of control" (each square immediately surrounding a unit) would simply prevent it. You had to attack and kill that unit to get by. On narrow passes and isthmus, it was like a Horiatio At The Bridge, kind of thing.
Comment