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Huge + Terra + 18 Civs = awesome game

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  • #31
    i am, time and again, amazed to learn that there are actually people who really cherish going to war and mopping up the whole map. that is so boring.

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    • #32
      Huge Terra is not for the weak of machine. Seriously.

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      • #33
        Hmm.. are the slow downs solely RAM based?

        My rig is a P4 3.0 Ghz, with 1.5GB RAM so I'm good there.. but my video card is a lame Radeon X300.

        So far I haven't had any issues with it (except for the load up animations being a bit choppy) running at 1680x1050. The X300 is SIGNIFICANTLY inferior to the 6600GTs these other guys are packing.

        If no one has any idea about it, I'll let you all know how it goes. BTW, I'm playing a standard size map. Haven't tried the huge one just yet.
        King Thor

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        • #34
          Not sure if there's a big difference between Huge Terra and Huge Continent maps, but I'm trying a huge continental map @ 1024x768 resolution, with the AA off and the graphics set to Medium (which actually doesn't make too much difference, there are just less units per tile represented and the texturing is almost imperceptibly less detailed). The map seems less responsive (as compared to the performance on a standard size) when scrolling around, but otherwise it's playable. Loading my saved game takes about a minute (early BCs), and the AI's turns are really quick.

          Of course I haven't opened a whole lot of the map yet (having to defend my civ from regular onslaught of barbs), but I'll keep you posted as I progress.

          For some reason the game seems to become a little slower from time to time, but ALT-Tabbing to the desktop and back to the game seems to clear things up (also gets rid of a weird graphcial glitch on the globe map).

          EDIT: Actually I meant to say that I'm in the early ADs not BCs...
          Last edited by polarnomad; November 6, 2005, 06:14.

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          • #35
            I've played a few games on a Huge Terra map - only 12 total civs tho.

            I get some serious slowdowns late in the game. For some reason, I get a long delay anytime I swap world maps with the AI.

            Using Globe View can be kinda painful at times


            Athlon 2600+
            1.5g DDR400
            Sound Blaster Audigy 2 XS (EAX4 sound)
            Raedon 9800XT 256mg AGP

            Its a fairly ancient rig compared to some, but its kinda playable. I'll load up FRAPS and see what kind of fps I'm getting.



            T


            EDIT - With graphics set to Medium with 0 AA I get about 3fps in Globe view and about 20fps close up. Its 1700 and I'm researching Scientifc Method.

            Also, Civ4 is using about 615000K of memory and I've got about 1.2GB swap file usage (normal boot up for me is about a 250K swap file).
            Last edited by Taliseian; November 6, 2005, 06:31.

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            • #36
              I'm currently still debating wether or not to buy CivIV.

              My current rig is a:
              AMD64 3000
              6600GT
              1GB RAM

              It's a decent machine, but certainly not top-notch. Would it be possible to run a epic game, huge terra map (or huge pangea) with 18 or so civs? All details and AA could be turned off or set to low, I wouldn't mind. As long as the game remains playable FPS/load-between-turn wise. I would like to play on 1280x1024 though (since it's my LCD's native resolution).

              If this isn't possible I might wait till I get some better hardware. What upgrade would help most to make it playable?
              Quod Me Nutrit Me Destruit

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              • #37
                You should get more RAM. The game sucks it up fast. For my last game it was using over 1.5GBs. I suggest 2GBs or more.

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                • #38
                  sirian, if that is not too much to usk, could you please tell me what can one expect to play reasonably smooth with athlon 3000, 1 gig, nvidia 6200 ge 128 mb? terra normal? large?

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                  • #39
                    Ok, so I am now in 1615AD with 11 civs visible on the world map of which I have uncovered about 2/3. It takes exactly 50secs to load my game (not sure how I estimated 1min earlier with much less going on; the file size of the save is now double what it was in my last post). There are no serious slowdowns that make it unplayable (sure, it is noticeably making the computer work though). The AIs' turns last maybe a few secs.

                    Note: I also have selected not to show enemies' and friends' moves as I was getting a headache from all the pieces moving around and the camera whipping from place to place. Not sure if this might also alleviate some memory requirements.

                    So far the pace is quite enjoyable, but I wonder if adding a stick of 512MB RAM wouldn't make it alot smoother. Of course two more would work better to benefit from the processor's dual-channel chipset, but I digress...

                    (Hope this is useful to someone.)

                    Oh yeah, and ALT-Tabbing continues to help clear up occasional lags. No idea why though...

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                    • #40
                      Originally posted by LaRusso
                      i am, time and again, amazed to learn that there are actually people who really cherish going to war and mopping up the whole map. that is so boring.
                      It's nostalgia. In Civ 1 and 2, that was the only way to win outside a score victory or going to AC. I found conquering the world thrilling in Civ 1.

                      Now it does get tedious, but that's because I like to play on large worlds with many civs, and there just isn't time to do it. Plus now the AI is much better.
                      Tutto nel mondo è burla

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                      • #41
                        Originally posted by LaRusso
                        sirian, if that is not too much to usk, could you please tell me what can one expect to play reasonably smooth with athlon 3000, 1 gig, nvidia 6200 ge 128 mb? terra normal? large?
                        I don't know for sure. Depends on how picky you are about your performance.

                        In the end game, a Standard size oceanic map can suck up a full 1G. That would be a Small Terra map. However, this is with active play, looking over the whole globe, moving around, controlling lots of territory, being engaged in wars, etc, playing for hours at a time, and this is also at the highest graphical settings.

                        If you stick to your own civ and don't scroll all over the place, it's less of an issue. For a Terra game, you are going to be focused on your nation in the old world, and your explorations and colonies in the new world. That is not as hoggy as a SMALLER map on Archipelago setting where you have to be more active because your cities and units are spread around a bit more and there is land everywhere, no large empty oceans.

                        1G should run Terra Standard OK. Might be a little slow at the very end of the game. You should be able to handle Huge Pangaea, as well, (same size map grid as Terra Standard) but also with maybe some slowness in the final turns.

                        I've played Huge Pangaea on 512MB RAM, but had to put up with intense swap file grindage in the late game.

                        I'm not sure what the impact is of turning down the graphics and other settings. I'm not sure how much or how little difference it will make, but it may help.


                        - Sirian

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                        • #42
                          I am, time and again, amazed there are people who think "should I build a grocer or a bank this turn" is NOT boring. Without a decent combat system, this game is gonna be a snoozer for most people.

                          Get a good book and one of those little bird-things that can peck at the Enter key before playing an Epic game, or you'll go nuts or fall asleep or just shelve it.

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                          • #43
                            Originally posted by Boris Godunov

                            Plus now the AI is much better.
                            Does this mean they can actually wage war?
                            Siga El Conejo Blanco
                            Dios, patria y libertad - Ecuadorian motto
                            | NationStates Roleplayer: The Honor Guard | Check out my Civ4 'friendly game' of MP: A Few Good Leaders |

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                            • #44
                              Does the alt-tab trick indicate memory leaks or something? Any tech-gurus around?

                              Anyway, I actually think it daring of Firaxis to ship a game that, on certain maps, requires more memory than is standard today.

                              Civ3 was the latest civ for four years - just imagine how much RAM you have in four years! Then a huge terra game probably runs smoothly.

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                              • #45
                                Originally posted by meel
                                I am, time and again, amazed there are people who think "should I build a grocer or a bank this turn" is NOT boring. Without a decent combat system, this game is gonna be a snoozer for most people.

                                Get a good book and one of those little bird-things that can peck at the Enter key before playing an Epic game, or you'll go nuts or fall asleep or just shelve it.
                                by the time you get to your 10th post, you will see all sorts of amazing things.


                                edit: sirian - thanx!

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