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tile property formula

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  • tile property formula

    i'm trying to figure out how the tile property formula works but so far have not spent enough time to try it.

    clear is:
    - undisputed land that gets added within your culture border immediately belongs 100% to you.

    - capturing a city and growing the culture border after the resistance is gont will add 1% of "belonging" each turn. so probably after 50 turns if the other civ recaptures a neighboring town, you will keep the influence.

    - culture bomb will take all undisputed tiles and all tiles around the city with no culture (usually a size 1/2 city). if the city has 0< x <10 culture (so some culture, but not yet grown borders), it will be able to keep it (at least for a while)

    - you can steal tiles from other civ through cultural pressure.
    this is where i am not sure. sometimes i see you winning back tiles thanks to closeness even without huge culture production. sometimes the changes seem very very slow. maybe it is a historical average? so eg. calcutta posessed a tile for 100 turns. you come along, build a city and lots of culture. i have not tested, but i expect you'll need 51 turns of local cultural superiority to get that tile.
    but these are assumptions... how much does time matter? how much does distance matter? i guess with the world builder cheat option i could find out but i won't do that before i have had some decent playing time
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  • #2
    I was of the assumption that it had to do with how deep into your would-be borders the tile is, and how long you've been putting "pressure" on it. I can slowly convert land to myself, but not until I've been exerting culture on it for a while, and it goes more quickly with tiles in the heart of my radius than with spaces far away.

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    • #3
      which would lead to the conclusion that distance matters.

      so what is the distance coefficient? logarithmic or linear? using "static" multiplicators?... FIBONACCI ?
      - Artificial Intelligence usually beats real stupidity
      - Atheism is a nonprophet organization.

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      • #4
        by the way, i will keep the first post up-to-date by adding all confimed conclusions to it for future reference

        too bad alexman works for firaxis. this is something he would dig into
        - Artificial Intelligence usually beats real stupidity
        - Atheism is a nonprophet organization.

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