I have started to reap big results from cutting down trees (time to move up the ladder from Noble). 
I've started maximizing my food production immediately in order to grow my pop (and producing the first warrior with whatever is left), and beeline to Bronzeworking. This allows me to use slavery to rush a worker. The worker then cuts down trees to rush a settler.
Then I fill in my defensive units and repeat.
Certainly not ICS, but sacrificing a little tech to get an early jump on your first 4 cities is letting me dust the AI on Noble. I'll see if it continues to stack up against higher levels
					I've started maximizing my food production immediately in order to grow my pop (and producing the first warrior with whatever is left), and beeline to Bronzeworking. This allows me to use slavery to rush a worker. The worker then cuts down trees to rush a settler.
Then I fill in my defensive units and repeat.
Certainly not ICS, but sacrificing a little tech to get an early jump on your first 4 cities is letting me dust the AI on Noble. I'll see if it continues to stack up against higher levels
			
		
 you do not think the use of certain civics relatively deminishes as the difficulty level rises?
 Pacifism apparently has no upkeep cost. Its benefits stay the same no matter the difficulty level. Organized religion keeps the same benefits: +25% building production costs. But as far as I heard the upkeep rises as difficulty level rises. So pacifism will in more situations become the more profitable option than organized religion.
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