Have been fiddling around with expansion paradigms, and while I disagree that ICS is "dead" I can say that it really doesn't pay--at least, not in terms of my playing style.
Ran a brief stint with no Civics to muck up the numbers and got the following on a standard sized map:
Cities 1-2 - No maintenance costs
City 3 - Maintenance Cost = 2gpt
City 4 - Maintenance Cost = 4gpt (research lowered to 90% to compensate)
City 5 - Maintenance Cost = 8gpt (research lowered to 80% to compensate)
City 6 - Maintenance Cost = 12gpt (one of these was for units, and it went away the following turn...not sure what's up with that) (research lowered to 70% to compensate)
City 7 - Maintenance Cost = 14gpt
City 8 - Maintenance Cost = 17gpt
City 9 - Maintenance Cost = 20gpt (research lowered to 60% to compensate)
City 10 - Maintenance Cost = 24gpt
What I'm seeing is a gradual increase in costs, and I'm finding that I can keep pace with those rising costs fairly well with an early emphasis on cottages and other commerce boosting terrain enhancements.
Game score (and thus, the way other AI civs react and respond to you) seems to be driven largely by the number of cities you have/amount of land you control. After this wave of expansion (now, granted, 10 cities isn't exactly hard core ICS, but this was just a quick test to see what the maintenance curve looked like), I was at the top of all the power charts, and was on tech pairity, if not slightly ahead of all my near rivals.
More research needs to be done in this area. I'll be the first to admit that I am NOT a typical ICS-er, but if I can cope pretty well in the early game with a relentless expansion drive, then I'd imagine that a hard core ICS-er could do even better.
In any event, the long and the short of it seems to be that city maintenance seems to plod along on a linear curve, rather than a geometric one, and there's a tickle at the back of my brain that says this might not be enough to truly kill off ICS...when some of the hardcore guys get here and play with it, we'll see what they have to say. In the meantime, it's something to mentally chew on...
-=Vel=-
Ran a brief stint with no Civics to muck up the numbers and got the following on a standard sized map:
Cities 1-2 - No maintenance costs
City 3 - Maintenance Cost = 2gpt
City 4 - Maintenance Cost = 4gpt (research lowered to 90% to compensate)
City 5 - Maintenance Cost = 8gpt (research lowered to 80% to compensate)
City 6 - Maintenance Cost = 12gpt (one of these was for units, and it went away the following turn...not sure what's up with that) (research lowered to 70% to compensate)
City 7 - Maintenance Cost = 14gpt
City 8 - Maintenance Cost = 17gpt
City 9 - Maintenance Cost = 20gpt (research lowered to 60% to compensate)
City 10 - Maintenance Cost = 24gpt
What I'm seeing is a gradual increase in costs, and I'm finding that I can keep pace with those rising costs fairly well with an early emphasis on cottages and other commerce boosting terrain enhancements.
Game score (and thus, the way other AI civs react and respond to you) seems to be driven largely by the number of cities you have/amount of land you control. After this wave of expansion (now, granted, 10 cities isn't exactly hard core ICS, but this was just a quick test to see what the maintenance curve looked like), I was at the top of all the power charts, and was on tech pairity, if not slightly ahead of all my near rivals.
More research needs to be done in this area. I'll be the first to admit that I am NOT a typical ICS-er, but if I can cope pretty well in the early game with a relentless expansion drive, then I'd imagine that a hard core ICS-er could do even better.
In any event, the long and the short of it seems to be that city maintenance seems to plod along on a linear curve, rather than a geometric one, and there's a tickle at the back of my brain that says this might not be enough to truly kill off ICS...when some of the hardcore guys get here and play with it, we'll see what they have to say. In the meantime, it's something to mentally chew on...
-=Vel=-
Comment