I played the game to DEATH this weekend, and it was only until last night while i was reading the manual that i really started to understand the happiness and health meters.
For some reason, since they put them to the right of the food and production output, i was more freaked out about unhappiness and unhealthiness than i should have been.
In summary, unhappiness and unhealthiness doesn't mean JACK! ...UNLESS the number of bad exceeds the good.
I was under the wrong impression that if if i kept working on improvements to make people happy, my production would go up, but it doesn't. I thought for one happy face i made, i would get one hammer.
haha. I'm dumb. No wonder my citizens were so happy! I gave them EVERYTHING they wanted, cause i was trying to increase production!
For some reason, since they put them to the right of the food and production output, i was more freaked out about unhappiness and unhealthiness than i should have been.
In summary, unhappiness and unhealthiness doesn't mean JACK! ...UNLESS the number of bad exceeds the good.
I was under the wrong impression that if if i kept working on improvements to make people happy, my production would go up, but it doesn't. I thought for one happy face i made, i would get one hammer.
haha. I'm dumb. No wonder my citizens were so happy! I gave them EVERYTHING they wanted, cause i was trying to increase production!
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