I was surprised by the way religion works. It is beneficial right from the start to have all possible religions in every city. This is pretty strange in my opinion. Multiple religions should cause some degree of strife and unhappiness within the city, especially under theocracy. At least until you switch to the free religion civic.
This would make sense from a realism perspective in my opinion and from a gameplay perspective. You would actually be motivated to go to war to wipe out another religion that keeps spreading to your cities. You would also have to give missionaries the option to remove a religion from a city. I'm sure all this could be modded, but then the ai wouldn't know how to deal with these new factors.
Is it possible that ai restrains kept the religion aspect of the game from being more complex?
This would make sense from a realism perspective in my opinion and from a gameplay perspective. You would actually be motivated to go to war to wipe out another religion that keeps spreading to your cities. You would also have to give missionaries the option to remove a religion from a city. I'm sure all this could be modded, but then the ai wouldn't know how to deal with these new factors.
Is it possible that ai restrains kept the religion aspect of the game from being more complex?
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