(Seinfeld) What's the deal... with barbarians?
As I've posted before, they exhibit rather whacky behavior in game. I've been playing direct ip games with a friend, and we've noticed two distinct oddities. Firstly, barbarian spawns seem- that is, this could be based on chance- to vary wildly between areas. Each of the times we've played with barbs, they've appeared very sparsely for one person, and overwhelmed the other. Last game, for instance, I only encountered a few barbarians, all while exploring. My friend, on the other hand, had barbarians swarming into his territory, six just around his capital, of last turn. I haven't even seen six total. That's a large number just to keep from destroying your improvements! Secondly, per his observations, barbarians either avoid AI civs or avoid their cities for other reasons. My friend- I haven't personally observed this behavior- has watched barbs cross a single square from AI towns; this decision may exist for a reason, but that's still very odd behavior from rampaging, fickle savages. Furthermore, barbs seem to tech up rather quickly; they have axemen even before I can secure iron, myself moving at a reasonable, skilled pace.
Anyhow, just my thoughts on barbs, we'll be playing with them off for a while now. They're much different than the SMAC indigenous creatures, or mindworms, which didn't tech up in a similar fashion and yielded energy when destroyed. Also, mindworm spawning was customizable beyond "none," "some," and "raging."
As I've posted before, they exhibit rather whacky behavior in game. I've been playing direct ip games with a friend, and we've noticed two distinct oddities. Firstly, barbarian spawns seem- that is, this could be based on chance- to vary wildly between areas. Each of the times we've played with barbs, they've appeared very sparsely for one person, and overwhelmed the other. Last game, for instance, I only encountered a few barbarians, all while exploring. My friend, on the other hand, had barbarians swarming into his territory, six just around his capital, of last turn. I haven't even seen six total. That's a large number just to keep from destroying your improvements! Secondly, per his observations, barbarians either avoid AI civs or avoid their cities for other reasons. My friend- I haven't personally observed this behavior- has watched barbs cross a single square from AI towns; this decision may exist for a reason, but that's still very odd behavior from rampaging, fickle savages. Furthermore, barbs seem to tech up rather quickly; they have axemen even before I can secure iron, myself moving at a reasonable, skilled pace.
Anyhow, just my thoughts on barbs, we'll be playing with them off for a while now. They're much different than the SMAC indigenous creatures, or mindworms, which didn't tech up in a similar fashion and yielded energy when destroyed. Also, mindworm spawning was customizable beyond "none," "some," and "raging."
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