A couple of suggestions more, related to multiplayer:
Have the ability to make the chat text linger longer on the screen. Even with one human player it is usual to miss text because you were engaged in ordering your units.
Have the option of having a subtle sound play whenever a new chat message is received, thus you will know someone is talking even when observing a city or advisor screen.
When playing in simultaneous turn mode and a new turn starts, the game forces you to deal with the cities' production while combat with the AI is taking place. I would like to be able to watch the AI movements and battle first, see what is actually happening, and then decide on the city production orders.
Locking the camera at a given spot is an unwanted restriction. I want to be able to scroll around to see my extended strategic options before deciding on what a city will next build, and especially in negotiations with the AI, I would like to be able to scroll around and see the name of their city I demand as tribute to end the war.
Have the ability to make the chat text linger longer on the screen. Even with one human player it is usual to miss text because you were engaged in ordering your units.
Have the option of having a subtle sound play whenever a new chat message is received, thus you will know someone is talking even when observing a city or advisor screen.
When playing in simultaneous turn mode and a new turn starts, the game forces you to deal with the cities' production while combat with the AI is taking place. I would like to be able to watch the AI movements and battle first, see what is actually happening, and then decide on the city production orders.
Locking the camera at a given spot is an unwanted restriction. I want to be able to scroll around to see my extended strategic options before deciding on what a city will next build, and especially in negotiations with the AI, I would like to be able to scroll around and see the name of their city I demand as tribute to end the war.
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