All -
While we know that the folks at Firaxis are working hard to solve the crashing/video corrution/won't start issues, I also wanted to take a moment to list some playability / enjoyment issues that I'm hoping can/will be addessed in the upcoming Patch. Please let me know of any issues like the ones described below that you find. I will come back to this thread and recompile them here at the top if we get lots.
Note: I don't plan on compiling any reports on crashing, video, sound, etc. Those are "The game is broken issues". What I want to collect are "The game could be better" issues. I also however, want to limit it to things that do not change the game engine, or the game balance. That's what MODs and expansion packs are for.
Backpack (KWPulliam)
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U/I (User Interface) Change Requests
What: Quick Start (Re-use previous custom world settings)
Where: Single Player Menu
Why: For easy reloading without the tedium of going back through the custom world menu.
e.g. I wanted to play a OCC, and I had to reload 8+ times to get a start within 1 tile of the ocean on a continent map.
What: City View Exit Button
Where: City View (Perhaps next to the defensive bonus listing)
Why: While clicking in the city view, in the city map, but outside of the fat x is very easy (and intuitive ONCE you figure it out) it's very frustrating before you find it and it is undocumented. Every other screen IIRC in the game has an obvious exit or go back button, why should the City View be any different?
What: Link to the Civilopedia within the 'Research Next' pop-up. (Right Click would work well here).
Where: Research Next Pop-Up
Why: While the mouse over Info-pops are nice, often I want to remind myself stats on the units, and buildings that a tech allows. Currently I have to "See the Big Picture", then find the tech, then click for a link to the Civ. Why not allow a very intuitive location for a link to the civilipedia? The right click on this box is currently not linked to anything.
What: Autoworker Governor Options
Where: Options Menu, Game Options Tab perhaps
Why: Having the ability to set up autoworkers with pre-approved action via a check box list, would allow base customization for each player. (Some players might for instance choose to unselect "Chop Forest" and "Build Workshop")
BUG???
What: Autoworkers 'Keep Going'
Desc: Autoworkers will Mine, farm, etc on tiles outside of any city's workable area, but within the cultural borders. This is a problem firstly, because it might make a new player think they can work those tiles. It is a problem secondly because it's a waste. When the workers run out of useful things to do, I want the to go back to the barn.
Solution: Could be solved with the Autoworker Governor as in "Road outside city Radius", "Mine Outside City Radius". But they should still automatically hook up resources, ala build camp on ivory outside of city
What: Movies Button
Where: In the Advanced Menu
Why: It is documented on page 11 of the manual. It existed at one time, and unless there is a technical issue with it's inclusion, please put it back.
What: Unit List does not expand to use room available
Why: On higher resolutions, the unit list uses only a portion (2/5) of the room available before it shows the <> click buttons to scroll through them. This causes uneeded scrolling and tedium. (Pg 158 of the manual states "If there are more units than can fit on the screen, click on the plus.....") Please let us use the screen real estate we have. (See picture below)
BUG???
What: No mouseover pop-up (as described in manual) when you hover over the game options on the game options menu. (Verified for both Advanced Menu>Options, and In-Game-Menu>Options)
BUG???
What: Left Click does not remove Gold from AI Offer box in negotiations. (Right click brings up a click counter - currently you have to click count it down to zero to remove it). Every other offered item can be removed with a left click. Shouldn't Gold act the same way for consitency and intuitiveness?
-----------------------------------
Civilopedia Corrections
What: Base Terrain Snow has been changed to Ice. So now there are two terrain identifiers, both with the name Ice. The manual uses Snow for the base terrain (pg 109, 197), and ice for the feature. maybe it would have been better backwards, but it's certainly MORE confusing and counter intuitive with them having the same name now. Please change one of the Ice's to Snow
What: Base Terrain Peak is missing
What: Terrain Feature Hills is missing
---------------------------------------------------
Additional Manual Errata (for inclusion in an updated Readme perhaps)
What: Snow is in the manual but not in the game. Pgs 109 and 197.
What: Terrain Feature FOrest shows +0.4 Health in game and on page 197. Shows +0.5 on page 110. +0.4 is the correct value I believe.
------------------------------
That's all for now. If I update this I will make a note down here.
Backpack (kwpulliam)
------------------------------
Hey - Firaxis! - Thanks for reading!!!.
While we know that the folks at Firaxis are working hard to solve the crashing/video corrution/won't start issues, I also wanted to take a moment to list some playability / enjoyment issues that I'm hoping can/will be addessed in the upcoming Patch. Please let me know of any issues like the ones described below that you find. I will come back to this thread and recompile them here at the top if we get lots.
Note: I don't plan on compiling any reports on crashing, video, sound, etc. Those are "The game is broken issues". What I want to collect are "The game could be better" issues. I also however, want to limit it to things that do not change the game engine, or the game balance. That's what MODs and expansion packs are for.
Backpack (KWPulliam)
------------------------------------------------------
U/I (User Interface) Change Requests
What: Quick Start (Re-use previous custom world settings)
Where: Single Player Menu
Why: For easy reloading without the tedium of going back through the custom world menu.
e.g. I wanted to play a OCC, and I had to reload 8+ times to get a start within 1 tile of the ocean on a continent map.
What: City View Exit Button
Where: City View (Perhaps next to the defensive bonus listing)
Why: While clicking in the city view, in the city map, but outside of the fat x is very easy (and intuitive ONCE you figure it out) it's very frustrating before you find it and it is undocumented. Every other screen IIRC in the game has an obvious exit or go back button, why should the City View be any different?
What: Link to the Civilopedia within the 'Research Next' pop-up. (Right Click would work well here).
Where: Research Next Pop-Up
Why: While the mouse over Info-pops are nice, often I want to remind myself stats on the units, and buildings that a tech allows. Currently I have to "See the Big Picture", then find the tech, then click for a link to the Civ. Why not allow a very intuitive location for a link to the civilipedia? The right click on this box is currently not linked to anything.
What: Autoworker Governor Options
Where: Options Menu, Game Options Tab perhaps
Why: Having the ability to set up autoworkers with pre-approved action via a check box list, would allow base customization for each player. (Some players might for instance choose to unselect "Chop Forest" and "Build Workshop")
BUG???
What: Autoworkers 'Keep Going'
Desc: Autoworkers will Mine, farm, etc on tiles outside of any city's workable area, but within the cultural borders. This is a problem firstly, because it might make a new player think they can work those tiles. It is a problem secondly because it's a waste. When the workers run out of useful things to do, I want the to go back to the barn.
Solution: Could be solved with the Autoworker Governor as in "Road outside city Radius", "Mine Outside City Radius". But they should still automatically hook up resources, ala build camp on ivory outside of city
What: Movies Button
Where: In the Advanced Menu
Why: It is documented on page 11 of the manual. It existed at one time, and unless there is a technical issue with it's inclusion, please put it back.
What: Unit List does not expand to use room available
Why: On higher resolutions, the unit list uses only a portion (2/5) of the room available before it shows the <> click buttons to scroll through them. This causes uneeded scrolling and tedium. (Pg 158 of the manual states "If there are more units than can fit on the screen, click on the plus.....") Please let us use the screen real estate we have. (See picture below)
BUG???
What: No mouseover pop-up (as described in manual) when you hover over the game options on the game options menu. (Verified for both Advanced Menu>Options, and In-Game-Menu>Options)
BUG???
What: Left Click does not remove Gold from AI Offer box in negotiations. (Right click brings up a click counter - currently you have to click count it down to zero to remove it). Every other offered item can be removed with a left click. Shouldn't Gold act the same way for consitency and intuitiveness?
-----------------------------------
Civilopedia Corrections
What: Base Terrain Snow has been changed to Ice. So now there are two terrain identifiers, both with the name Ice. The manual uses Snow for the base terrain (pg 109, 197), and ice for the feature. maybe it would have been better backwards, but it's certainly MORE confusing and counter intuitive with them having the same name now. Please change one of the Ice's to Snow
What: Base Terrain Peak is missing
What: Terrain Feature Hills is missing
---------------------------------------------------
Additional Manual Errata (for inclusion in an updated Readme perhaps)
What: Snow is in the manual but not in the game. Pgs 109 and 197.
What: Terrain Feature FOrest shows +0.4 Health in game and on page 197. Shows +0.5 on page 110. +0.4 is the correct value I believe.
------------------------------
That's all for now. If I update this I will make a note down here.
Backpack (kwpulliam)
------------------------------
Hey - Firaxis! - Thanks for reading!!!.
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