is it possible to make a go of it as a culture-leader in the game without being the great spawner of religions?
Most people who've posted seem to be going for religions (at least one)... but if they are *such* an advantage wouldn't that make "spiritual" civs the only real option for people who want to take a peaceful/cultural-expansion approach to the game -- which can't be right.
I've played enough of the game in the few hours I've had with it so far as a non-spiritual civ (with no realistic shot at the early religions) to know that there are culture-building things to go for that don't require you to be the first-founder and promulgator of a religion -- I just wonder if it is enough to offset the culture value of holy cities, etc.
Any thoughts?
Most people who've posted seem to be going for religions (at least one)... but if they are *such* an advantage wouldn't that make "spiritual" civs the only real option for people who want to take a peaceful/cultural-expansion approach to the game -- which can't be right.
I've played enough of the game in the few hours I've had with it so far as a non-spiritual civ (with no realistic shot at the early religions) to know that there are culture-building things to go for that don't require you to be the first-founder and promulgator of a religion -- I just wonder if it is enough to offset the culture value of holy cities, etc.
Any thoughts?
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