The tech tree is hard to read at first, yes. I'm not aware of a better system to represent it though. The tech tree poster that comes with the game does a better job at giving you the options you got, and the prerequisites.
Those little icons in the game tech tree are the techs you must have. If there are arrows arriving from other techs, it indicates that you only need to have one of those arrows (e.g. Military tradition means you must have gunpowder (inthe corner), and either choose between Music and Nationalism.
It will take a while to know by heart, but that's part of the fun: you don't want to have a tree that ends being a challange after only one month of play. I prefer this complex tree to a oversimplified one that is easy to navigate.
DeepO
Those little icons in the game tech tree are the techs you must have. If there are arrows arriving from other techs, it indicates that you only need to have one of those arrows (e.g. Military tradition means you must have gunpowder (inthe corner), and either choose between Music and Nationalism.
It will take a while to know by heart, but that's part of the fun: you don't want to have a tree that ends being a challange after only one month of play. I prefer this complex tree to a oversimplified one that is easy to navigate.
DeepO
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