I'v now played 1 game (got to bed at 2am, wife quite a bit salty), and was pretty amazed at how some rather subtle tweaks made substantial changes to game play. Specifically, changing tech progression to only requiring 1 prerequisite tech.
Has anyone gotten a feeling for the key techs (for instance "Industrial Automation" or "Fusion" in SMAC) in the game yet? After founding a religion, I meandered through the tech tree pretty aimlessly.
Has anyone gotten a feeling for the key techs (for instance "Industrial Automation" or "Fusion" in SMAC) in the game yet? After founding a religion, I meandered through the tech tree pretty aimlessly.
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